Germination X graph of solutions

Last week I posted the big graph of problems based on feedback from the Falmouth Loading Bar focus test. I went through each area building up a list of possible solutions – the general idea being to find solutions that might solve more than one problem at a time.

I now have quite a reasonable todo list for another code sprint. Hopefully there will be some new things implemented, based on this – we will see how it goes.

Here is an image of a mass of feedback post-its neatly arranged into lines:


Posted

in

,

by

Comments

2 responses to “Germination X graph of solutions”

  1. […] characters (avatars) to the game. Based on the falmouth focus group feedback this seemed one of the major things missing that players felt would improve the […]

  2. […] will work differently from the plants in Germination X, partly in response to some interesting game testing feedback – the fungi will only grow to the next stage when activated by a player, but the positions of […]

Leave a Reply to Germination X: Player characters | dave's blog of art and programming Cancel reply

Your email address will not be published. Required fields are marked *