Tag: tangible programming
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Viruscraft: tangible interface electronics
We needed to get a working prototype of our tangible interface running for the second Viruscraft workshop, so that we could have a complete system up and running from the custom hardware to the on-screen game world for people to test and give us feedback on how it worked. You can read Amber’s full report…
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How to design a tangible programming language – Pattern Matrix at Algomech (part 2)
Once we acknowledge that weaving and programming are part of the same technological timeline, we can begin to look at the history of weaving as a eight thousand year long tale of human relationship with digital technologies – and use this long view to research new approaches to software engineering, a field with a much…
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Pattern Matrix at Algomech (part 1)
I’m writing this on the train with a slightly sleep deprived brain fizzing and popping from thoughts, ideas and conversations from this year’s Algomech festival in Sheffield. The Penelope project took a significant role in the festival, with the group’s participation in the Unmaking Symposium, the exhibition and also testing our latest weavecoding technology at…
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PCB design for pattern matrix 2
This is the pattern matrix 2 tangible sensor schematic, which is fairly simple – just 4 hall effect sensors and a capacitor to smooth out any noise on the power supply. We need to make hundreds of these for the Penelope Project, and we can save some costs by using the built in pull up…
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Pattern Matrix 2 haptic experiments
One of the potential future additions to our tangible programming hardware is haptic feedback, using sound/vibration to provide a extra channel of information through your fingers when programming with tangible blocks. We wanted to test this before designing the PCB hardware in case we could add it to the system simply – this was initiated…
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New pattern matrix developments
A few weeks ago we kicked off the new Penelope project, and while in Munich one of our first jobs was to deliver the prototype pattern matrix to the Museum of Casts of Classical sculpture for exhibition over the summer as part of our Penelopean lab. Our next mission in Cornwall is to design new…
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Picademy Exeter and Future Thinking for Social Living
Last week I had the chance to help out the Raspberry Pi foundation at their Picademy in Exeter. It was good to meet up with Sam Aaron again to talk livecoding on Pis, and also see how they run these events. They are designed for local teachers to get more confident with computers, programming and…
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Weavecoding Munich
Ellen’s exhibition in Munich was always going to be a pivotal event in the weavecoding project – one of the first opportunities to expose our work to a large audience. The Museum of casts of classical sculptures was the perfect context for the mythical aspects of weaving, overlooked by Penelope and friends with her subversive…
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Tangible programming: detecting flip, rotation and id with magnets
When we started designing the pattern matrix we wanted to include the possibility of encoding more than binary (which side is up) using the magnets. In order to test this, we made the bottom row of sensors with 4 in a square – the rest only have one sensor currently (to avoid blowing the budget…
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Pattern matrix – putting it together
Here is a member of staff at Miners Court trying some tangible weave coding in the midst of our crafts area – at the moment it’s simply displaying the weave structure on the simulated warp weighed loom with a single colour each for warp and weft threads, the next thing is to get ‘colour &…