Tag: sound

  • Adventures with FM sound and the YM2612

    So I’ve been getting a into FM synthesis lately, and after giving the TX7 a spin I’ve been really wanting to try evolving sounds for the later synth chips Yamaha made for games consoles and soundcards. At that point in history FM was one of the only realistic ways you could synthesise complex sound as…

  • Sonic Bike Hacklab Part 3: The anti-cloud – towards bike to bike mesh networking

    [Continued from part 2] One of the philosophies that pre-dates my involvement with the sonic bikes project is a refusal of cloud technologies – to avoid the use of a central server and to provide everything required (map, sounds and computation) on board the bikes. As the problems with cloud technology become more well known,…

  • Swamp bike opera impressions…

    Photo thanks to zzkt As the coder for “The swamp that was…” bike opera, my view of things was from “inside” the bikes – listening to the GPS data and playing samples. So it was super (and somewhat surreal) to finally become a rider and take one of the bikes (called Nancy) for a spin…

  • ‘The swamp that was’ – a bicycle opera from the ground of Ganda (part 5)

    The Bicycle Opera is now live, get your bikes from the Snoepwinkel, Sint-Pietersnieuwstraat 21: A bicycle opera in Ghent! British sound artist Kaffe Matthews records urban sounds such as music, singing and street sounds. As she combines these with elements from the past, she creates an unseen urban opera. A mobile composition, written for cyclists.…

  • Location based sound, part two

    Our first public test for the The swamp that was, a bicycle opera takes place next weekend, so I’ve been working on the on-bike software and getting more experience with the BeagleBoard while Kaffe builds up the sound pieces. In order to test the software, I’ve made a local map I can play with: Each…