Tag: simulation
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Further attempts at untangling tablet weave
One of the great unknowns following the first weavecoding project was the nature of tablet weave. Other than a few primitive attempts that didn’t work in all cases and lead us to further questions, modelling tablet weave fully was left as an undeciphered mystery. Tablet weave is a complex and particularly ancient form of weaving,…
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Viruscraft: building a ‘reasonably accurate’ genetic game world simulation
The concept for the viruscraft game is to have a realtime genetic model or simulation of the host evolution which is adapting to the properties of a virus you are building (either on screen or via a tangible interface as part of an exhibit). This model needs to be realistic, but only up to a…
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Procedural weave rendering
We’ve been working on new approaches to 3D rendering ancient weaves, using Alex’s new behavioural language (which describes a weave from the perspective of a single thread) as the description for our modelling. This new approach allows us to build a fabric out of a single geometric shape, where warp and weft are part of…
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A language for Tablet weaving
After the tablet weaving experiment, here is an attempt at a language/notation for understanding it better. You can have a go here. Lets start simple: (weave-forward 16) The card rotations are shown on the left for each of the 8 cards, the predicted weaving is on the right for the top and bottom of the…
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Coding with threads: Tablet loom
Tablet weaving is an ancient form of pattern production using cards which are rotated to provide different sheds between warp threads. It’s used to produce long strips of fabric, or the starting bands and borders that form part of a larger warp weighted weaving. We’ll come to the second use later in the weaving codes…
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Dyadic device: a 4 shaft loom simulation.
On the train back from the Sheffield codingweaves workshops back in October I wrote a quick browser program to attempt to further understand the relationship between structure and pattern in weaving – which I’ve put online here. This works in the inverse of how we’ve been writing weaving simulation programs so far. Instead of defining…