Tag: scheme bricks

  • Livecoding at Foam Kernow

    Clip of a small and extremely fun livecoding jam at foam kernow alongside Federico Reuben and Francesca Sargent:

  • When projectors don’t work

    Visual programming languages can also be drawn. From the slub workshop at VIVO Mexico City, photo credit to AFADireccionCreativa.

  • Algorave practice

    It’s been a huge amount of time since I recorded anything, but I thought I would a) try and do some actual livecoding practice for the upcoming algorave on Thursday and b) record everything. As usual I’m following my foolhardy approach of improvising both musical structure and sound material by livecoding synth graphs from scratch.…

  • Al Jazari 2 – minecraft meets fluxus

    Some screenshots of the in-progress next generation Al Jazari livecoding world. This is a voxel rendered world, inspired in part by Minecraft but with an emphasis on coding robots in scheme bricks who construct artefacts from the materials around them. The robot language is still to be designed, but will probably resemble Scratch. You can…

  • slub at /* vivo */

    My last /* vivo */ Mexico post, some data from our livecoding performance on the final day. This was one of those performances where we had a rough plan and got a bit too carried away by the crowd to follow it (I guess one of the great things about improvisation!). Also to a great…

  • Livecoding at Mozilla Fest

    A very friendly Mozilla festival gig! (source) Beware of the TOPLAP gang:

  • scheme bricks 2

    A new version of scheme bricks is under way, planned to be tested out with slub on the Mozilla Fest Party, then taken across the Atlantic for some more livecoding action in Mexico City! New things include blocks with depth – cosmetic for the moment, but I plan to prototype some new ideas based on…

  • Temporal recursion

    Slub have a number of important livecoding transmissions coming up (including a performance at the Mozilla Festival!) so it’s time to work on fluxus/fluxa/scheme bricks. Here are some recording tests of a feature I’ve been wanting to use for a long time – temporal recursion. These recordings were not changed by hand as they played,…

  • Cyclic score sketching for livecoding

    Live coding in cyclic time, while making the process of sketching, painting and general mark making as much part of the musical performance as the coding is. This is a prototype for “The Hair of the Horse”, a performance with Alex McLean and Hester Reeve as part of Live Notation at the Arnofini on Friday…

  • Truffle Blocks

    A new project running here that brings together Germination X’s HTML5 game engine with Google’s Blockly in the spirit of Fluxus and particularly Scheme Bricks. I’ve had a plan for working on a visual programming language for browser based games (and got someway to implementing Scheme Bricks with the Naked on Pluto art installation). Blockly…