Tag: python
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Connecting Flask to Apache
When exploring the cosmos of python powered web frameworks it’s easy to get lost due to fast moving versions. Recently we had a lot of difficulty getting Flask connected via a WSGI script on Apache. This seems to be due to needing the object factory to be called specifically rather than relying on the module…
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Thoughts on teaching programming with Minecraft and Python
Saturday saw the first dBsCode taster workshop, for budding programmers between 11 and 16. We set up 20 Raspberry Pi’s, which we networked together and used our new procedural Minecraft 3D shape primitives to build a number of projects in Python involving castles, spiders and an infinite house generator. Networking was very important – it…
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Self replicating structures in Minecraft
A little gallery of accidents and broken experiments. All the code here. A little island of original pristine environment in danger of being swamped:
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More procedural Minecraft architecture
More work on the Python teaching environment we’ll be using next week for the Minecraft workshop at dBsMusic. I’m working on various ideas for procedural architecture, using this as a way to demonstrate what programming is about – thinking procedurally/functionally. The code is online here – I’ll be adding some exercises and course materials over…
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Strange terraforming
Working on the upcoming Raspberry Pi programming workshop for dBsCode, I’m wrapping the Minecraft Python API with a functional style one to reduce the amount of syntax we’ll have to teach. The idea is to build complex 3D shapes via abstraction, out of simple primitives. The IDE we’re using is Geany which seems to run…