Tag: minecraft

  • Coding is Fun

    West Cornwall’s CodeClub team (Glen Pike and I) bring you the next stage at dBs Music:

  • Slub at the Deershed festival

    Deershed is a music festival designed to accommodate families with lots of activities for children. Part of this year’s festival was a Machines Tent, including Lego robot building, Mechano constructions, 3D printing and computer games. Slub’s daily routine in the Machines Tent started by setting up the Al Jazari gamepad livecoding installation, a couple of…

  • Al Jazari – ambient occlusion

    A big part of the look of Minecraft comes from it’s Smooth lighting, which includes an illumination model called ambient occlusion. Ambient occlusion darkens areas of an object based on how obscured they are from a wide area light source, for example an entire sky area, as opposed to a point light source. This is…

  • Building pyramids with code composition

    The Al Jazari 2 bots currently have six basic actions – move forward/backwards, turn 90 degrees left or right, pick up the block underneath them or drop the block to the space they are currently sitting on. Given these instructions, how do we procedurally build pyramids (of any given size) like this in their minecraft-esque…

  • Al Jazari 2 – minecraft meets fluxus

    Some screenshots of the in-progress next generation Al Jazari livecoding world. This is a voxel rendered world, inspired in part by Minecraft but with an emphasis on coding robots in scheme bricks who construct artefacts from the materials around them. The robot language is still to be designed, but will probably resemble Scratch. You can…