Tag: locative media

  • ‘The swamp that was’ – a bicycle opera from the ground of Ganda (part 5)

    The Bicycle Opera is now live, get your bikes from the Snoepwinkel, Sint-Pietersnieuwstraat 21: A bicycle opera in Ghent! British sound artist Kaffe Matthews records urban sounds such as music, singing and street sounds. As she combines these with elements from the past, she creates an unseen urban opera. A mobile composition, written for cyclists.…

  • More music from bikes (part 4)

    The last few days has seen intense work on Kaffe Matthews’ Ghent Bicycle Opera which goes live in a few days, lots of new stuff on the git repo for Beagle Board/GPS powered sample playback. (image from Timelab/Kaffe’s site) The main problem with the version we tested in June was that all the samples needed…

  • Borrowed Scenery tendrils reach out

    Some serious connecting work going on with borrowed scenery for joining physical and imaginary worlds together. A new Boskoi database is up and running, giving us a place to put all kinds of story elements and plants found in the city. Boskoi uses the Ushahidi platform, which provides an API the game is now using…

  • Location based sound, part two

    Our first public test for the The swamp that was, a bicycle opera takes place next weekend, so I’ve been working on the on-bike software and getting more experience with the BeagleBoard while Kaffe builds up the sound pieces. In order to test the software, I’ve made a local map I can play with: Each…