Tag: Livecoding
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MS Stubnitz Algorave #2
Our second offshore Algorave on the MS Stubnitz, during the ship’s final night in London. The crowd was pleasingly diverse with lots of people new to algorave and livecoding, and although behind the scenes we had some hitches due to the ship’s impending departure for France, the event was relaxed and went smoothly. Our performance…
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Algorave practice
It’s been a huge amount of time since I recorded anything, but I thought I would a) try and do some actual livecoding practice for the upcoming algorave on Thursday and b) record everything. As usual I’m following my foolhardy approach of improvising both musical structure and sound material by livecoding synth graphs from scratch.…
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Random notes from the Live Code Festival, Karlsruhe
During his talk at the live code festival Karlsruhe 2013, David Ogborn (to paraphrase from my faulty memory) said that livecoding seems a very current thing, that something about it seems to be in the air, so much of what we are doing seems to stick and thrive like a form of bacteria. This festival…
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Fluxus workshop in Falmouth
After rushing around Europe doing a lot of livecoding over the last week (more on that soon) I’m really pleased to announce this workshop closer to home in Falmouth: CLAN and CREATIVE SKILLS present: CREATIVE CODING taster session for ABSOLUTE BEGINNERS with Dave Griffiths Friday May 31st 10.30am – 12.30pm AIR building, Falmouth University, Tremough…
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Al Jazari – ambient occlusion
A big part of the look of Minecraft comes from it’s Smooth lighting, which includes an illumination model called ambient occlusion. Ambient occlusion darkens areas of an object based on how obscured they are from a wide area light source, for example an entire sky area, as opposed to a point light source. This is…
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algoravin in the UK
A short trip around the UK for slub over the last couple of days, a livecoding gig in London at Bartlett Nexus in UCL at an event concerning architecture, games and hand made technology. A full video of the event (with us at the end) is here. Also collected along the way, a photo of…
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Al Jazari 2 re-arranger robot program
Onboard a robot, who is following a sequence of instructions (in the spirit of the original Al Jazari), to pick up, carry and drops blocks in order to re-organise it’s environment. Halfway through we switch to a robot which is running code that makes it player controllable, so we can look around. This is all…
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Al Jazari 2 – minecraft meets fluxus
Some screenshots of the in-progress next generation Al Jazari livecoding world. This is a voxel rendered world, inspired in part by Minecraft but with an emphasis on coding robots in scheme bricks who construct artefacts from the materials around them. The robot language is still to be designed, but will probably resemble Scratch. You can…
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Fluxus on the Raspberry Pi
After getting acquainted with the BeagleBoard while working on the Swamp bike opera I decided to have a look at the similar Raspberry Pi, and particularly it’s graphics systems. The Android/PS2 version of fluxus, called nomadic is ported after a bit of fiddling, but no mouse or keyboard input yet (build it with ‘scons TARGET=RPI’).…
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Re-interpreting history
A script for sniffing bits of supercollider code being broadcast as livecoding history over a network and re-interpreting them as objects in fluxus, written during an excellent workshop by Alberto de Campo and Julian Rohrhuber at /*VIVO*/ Mexico City. (osc-source “57120”) (define (stringle str) (map char->integer (string->list str))) ;;(osc-destination “osc.udp:255.255.255.255:57120”) ;;(osc-send “/vivo” “s” ‘(“fluxus:hola”)) (define…