Tag: Livecoding
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Dagstuhl – Collaboration and learning through live coding
Dagstuhl seminars are week long free form meetings between different disciplines centred around computer science. The location is a specially designed complex in the German countryside, and activities include long walks in the surrounding hills, a well equipped and beautiful music room and a well stocked wine cellar. Our seminar was called ‘Collaboration and learning…
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London Algorave at nnnnn
In order to get ourselves prepared for the Dagstuhl livecoding seminar (more on that later), we kicked off with a London Algorave at nnnnn, Ryan Jordan’s noise research laboratory in deepest Hackney. Slub had one of our better performances, which was recorded – watch this space. *UPDATE* Larger components make larger sounds. Massive synth washes…
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Algorave in Wired UK Magazine
Great to see algorave featured in Wired, a review of our last Stubnitz gig, (lots of shots of Al Jazari and Scheme Bricks) and an interview with Alexandra Cardenas. Read the full page article here.
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Slub at the Deershed festival
Deershed is a music festival designed to accommodate families with lots of activities for children. Part of this year’s festival was a Machines Tent, including Lego robot building, Mechano constructions, 3D printing and computer games. Slub’s daily routine in the Machines Tent started by setting up the Al Jazari gamepad livecoding installation, a couple of…
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Deershed Festival, Sonic Bike Lab, Fascinate Festival
Preparations for a busy summer, new Al Jazari installation gamepads on the production line: This weekend Alex and I are off to the Deershed Festival in Yorkshire to bring slub technology to the younger generation. We’ll be livecoding algorave, teaching scratch programming on Raspberry Pis and running an Al Jazari installation in between. Then onwards…
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Visual livecoding environments: big screenshots
Some decent sized screenshots of al jazari and scheme bricks rendered with fluxus’s tiled frame dump command. This set includes some satisfyingly glitchy al jazari shots – not sure what was causing this, I initially assumed it was the orthographic projection, but the same artefacts occurred on the perspective first-person robot views, so it needs…
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Teaching at the Düsseldorf Institute for Music and Media
Last week I was kindly invited by Julian Rohrhuber to do a couple of talks and teach a livecoding workshop alongside Jan-Kees van Kampen at the Düsseldorf Institute for Music and Media. Jan-Kees was demoing /mode +v noise a Supercollider chat bot installation using IRC, so it was the perfect opportunity to play test the…
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Plutonian Botzlang
Plutonian Botzlang is a new language I’m working on for a commission we’ve had from Arnolfini and Kunsthal Aarhus. The idea is to make the Naked on Pluto game bots programmable in a way that allows them to be scripted from inside the game interface, able to inspect all the objects around them and carry…
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A fluxus workshop plan
I’ve been getting some emails asking for course notes for fluxus workshops, I don’t really have anything as structured as that but I thought it would be good to document something here. I usually pretty much follow the first part of the fluxus manual pretty closely, trying to flip between visually playful parts and programming…
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Planet Fluxus
Fluxus now runs in a browser using WebGL. Not much is working yet – (draw-cube), basic transforms, colours and textures. I’ve also built a small site in django so people can share (or perhaps more likely, corrupt) each other’s scripts. Also much inspired by seeing a load of great live coding at the algoraves by…