Tag: genetic programming
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Artificially evolved camouflage
As the egglab camouflage experiment continues, here are some recent examples after 40 or so generations. If you want to take part in a newer experiment, we are currently seeing if a similar approach can evolving motion dazzle camouflage in Dazzle Bug. Each population of eggs is being evolved against a lot of background images,…
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Dazzlebug released!
Can we evolve patterns that confuse movement like we did for still eggs in egglab? Dazzlebug is finally released today, so we’ll see if collective citizen science player action results in successful patterns that get passed on to the bug’s offspring. More on the pattern generation here.
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New camouflage pattern engine
One of the new projects we have at foam kernow is a ambitious new extension of the egglab player driven camouflage evolution game with Laura Kelley and Anna Hughes at Cambridge Uni. As part of this we are expanding the patterns possible with the HTML5 canvas based pattern synthesiser to include geometric designs. Anna and…
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News from egglab
9,000 players, 20,000 games played and 400,000 tested egg patterns later we have over 30 generations complete on most of our artificial egg populations. The overall average egg difficulty has risen from about 0.4 seconds at the start to 2.5 seconds. Thank you to everyone who contributed their time to playing the game! We spawned…
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Egglab – meet Ms Easter Robot Nightjar and her genetically programmed eggs!
We’ve released our latest citizen science camouflage game Egglab! I’ve been reporting on this for a while here so it’s great to have it released in time for Easter – we’ve had coverage in the Economist, which is helping us recruit egg hunters and 165,000 eggs have been tested so far over the last 3…
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Egglab – pattern generation obsession
I’m putting the final pieces together for the release of the all new Project Nightjar game (due in the run up to Easter, of course!) and the automatic pattern generation has been a focus right up to this stage. The challenge I like most about citizen science is that along with all the ‘normal’ game…
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Egg camouflage evolution tests in different nest sites
I’ve spent some time testing Project Nightjar EggLab: clicking on algorithmically generated eggs on backgrounds taken from nightjar nest sites and recording the time it takes for each egg. It’s designed for lots of people to play in parallel, but I wanted to test it before coming up with more gameplay mechanic ideas. The timing…
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Visualising egg pattern genomes
A couple of screenshots from the upcoming Project Nightjar citizen science game – the genetic programming pattern generator is now working in a simple test framework, and even with myself as the only player at the moment, it’s gradually producing eggs that are harder and harder to find against one of the background images from…
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More procedurally rendered eggs in HTML5 canvas
The first Project Nightjar game was a big success, with 6 thousand players in the first few days – so we’ll have lots of visual perception data to get through! Today I’ve been doing a bit more work on the egg generator for the next citizen science camouflage game: I’ve made 24 new, more naturalistic…
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Genetic programming egg patterns in HTML5 canvas
Part of the ‘Project Nightjar’ camouflage work I’m doing for the Sensory Ecology group at Exeter University is to design citizen science games we can build to do some research. One plan is to create lots of patterns in the browser that we can run perceptual models on for different predator animals, and use an…