Tag: Games
-
Plutonian Botzlang
Plutonian Botzlang is a new language I’m working on for a commission we’ve had from Arnolfini and Kunsthal Aarhus. The idea is to make the Naked on Pluto game bots programmable in a way that allows them to be scripted from inside the game interface, able to inspect all the objects around them and carry…
-
New project with the Sensory Ecology and Evolution group at Exeter University
Time to announce a new a new project with the Sensory Ecology and Evolution group at Exeter University. We’re going to be working on games and experimental online work to bring their research into the evolution of camouflage and animal perception to new audiences, particularly focused on these stealthy characters, the Fiery-necked Nightjar: The group’s…
-
Aniziz and Zizim
The online part of the borrowed scenery project is an experiment in geotagging plants and plant related locations via a website/app called Zizim (the compass) combined with a multiplayer online game called Aniziz (the soil) where you can interact with the plants people have found. Having spent the last couple of months developing them, they…
-
Mycorrhiza
A mycorrhiza is a symbiotic (generally mutualistic, but occasionally weakly pathogenic) association between a fungus and the roots of a vascular plant.
-
New game design
I’m working on a new game as an art/science collaboration, and thought that it might be interesting to try the technique of making a board game first. The idea is not so much to make it work first time, but use physical pieces to figure out possible rules and try them without thinking about limitations…
-
Truffle Blocks
A new project running here that brings together Germination X’s HTML5 game engine with Google’s Blockly in the spirit of Fluxus and particularly Scheme Bricks. I’ve had a plan for working on a visual programming language for browser based games (and got someway to implementing Scheme Bricks with the Naked on Pluto art installation). Blockly…
-
Drawing plant spirits in Brussels
Some pictures from the Germination X plant spirit drawing workshop, part of FoAM‘s contribution to Open House Brussels, a public invitation for people to visit the artistic groups and labs in the city. The plant spirit drawing system has improved a bit from last year’s workshop at Pixelache Helsinki, being able to upload to the…
-
Germination X graph of solutions
Last week I posted the big graph of problems based on feedback from the Falmouth Loading Bar focus test. I went through each area building up a list of possible solutions – the general idea being to find solutions that might solve more than one problem at a time. I now have quite a reasonable…
-
Germination X graph of problems
During the Germination X focus test I asked the participants a set of questions in 4 areas based on work we had done at SICS mobile life in Stockholm. This was useful as although there was a lot of information (and a load more free form feedback after the questions) – at least there was…