Tag: fluxus
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Livecoding at Foam Kernow
Clip of a small and extremely fun livecoding jam at foam kernow alongside Federico Reuben and Francesca Sargent:
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Evolving butterflies game released!
The Heliconius Butterfly Wing Pattern Evolver game is finished and ready for it’s debut as part of the Butterfly Evolution Exhibit at the Royal Society Summer Exhibition 2014. Read more about the scientific context on the researcher’s website, and click the image above to play the game. The source code is here, it’s the first…
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A fluxus workshop plan
I’ve been getting some emails asking for course notes for fluxus workshops, I don’t really have anything as structured as that but I thought it would be good to document something here. I usually pretty much follow the first part of the fluxus manual pretty closely, trying to flip between visually playful parts and programming…
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Planet Fluxus
Fluxus now runs in a browser using WebGL. Not much is working yet – (draw-cube), basic transforms, colours and textures. I’ve also built a small site in django so people can share (or perhaps more likely, corrupt) each other’s scripts. Also much inspired by seeing a load of great live coding at the algoraves by…
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Fluxus at Falmouth University
On Friday Cornwall Locative Arts Network, Cornwall Creative Skills and I took over The Academy for Innovation & Research at Falmouth University with a Fluxus workshop, teaching creative coding via recursive procedural 3D modelling for people new to programming. The thing I like most about Scheme as a programming language is that you can very…
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Fluxus workshop in Falmouth
After rushing around Europe doing a lot of livecoding over the last week (more on that soon) I’m really pleased to announce this workshop closer to home in Falmouth: CLAN and CREATIVE SKILLS present: CREATIVE CODING taster session for ABSOLUTE BEGINNERS with Dave Griffiths Friday May 31st 10.30am – 12.30pm AIR building, Falmouth University, Tremough…
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Al Jazari – scooping out the insides of planets with scheme
Optimisation is a game where you write more code in order to do less. In Al Jazari 2 doing less means drawing less blocks. Contiguous blocks of the same type are already automatically collapsed into single larger ones with the Octree – but if we can figure out which blocks are completely surrounded by other…
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Skate/BMX ramp projection
Jaye Louis Douce, Ruth Ross-Macdonald and I took to the ramps of Mount Hawke skate park in deepest darkest Cornwall to test the prototype tracker/projection mapper (now know as ‘The Cyber-Dog system‘) in it’s intended environment for the first time. Mount Hawke consists of 20,000 square feet of ramps of all shapes and sizes, an…
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Al Jazari 2 – minecraft meets fluxus
Some screenshots of the in-progress next generation Al Jazari livecoding world. This is a voxel rendered world, inspired in part by Minecraft but with an emphasis on coding robots in scheme bricks who construct artefacts from the materials around them. The robot language is still to be designed, but will probably resemble Scratch. You can…
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Fluxus on the Raspberry Pi
After getting acquainted with the BeagleBoard while working on the Swamp bike opera I decided to have a look at the similar Raspberry Pi, and particularly it’s graphics systems. The Android/PS2 version of fluxus, called nomadic is ported after a bit of fiddling, but no mouse or keyboard input yet (build it with ‘scons TARGET=RPI’).…