Tag: compilers

  • A 6502 lisp compiler, sprite animation and the NES/Famicom

    For our new project “what remains”, we’re regrouping the Naked on Pluto team to build a game about climate change. In the spirit of the medium being the message, we’re interested in long term thinking as well as recycling e-waste – so in keeping with a lot of our work, we are unraveling the threads…

  • A cryptoweaving experiment

    Archaeologists can read a woven artifact created thousands of years ago, and from its structure determine the actions performed in the right order by the weaver who created it. They can then recreate the weaving, following in their ancestor’s ‘footsteps’ exactly. This is possible because a woven artifact encodes time digitally, weft by weft. In…

  • 3D warp weighted loom simulation

    One of the main objectives of the weavecoding project is to provide a simulation of the warp weighted loom to use for demonstrations and exploration of ancient weaving techniques. Beyond the 4 shaft loom dyadic calculator we need to show the actual process of weaving to explain how the structures and patterns emerge. Weaving is…