Tag: citizen science

  • Creative Design Informatics for Horticultural Awareness at the End of the World Garden

    Thanks to Paul Chaney who runs The End of the World Garden, we had an opportunity to trial a short workshop based on our Farm Crap App and prototype Allotment Lab on his two-acre forest garden site in Cornwall. This was our contribution to the Bank Holiday Weekend Haymaking Extravaganza (along with a bit of…

  • Crab camouflage citizen science game

    The Natural History Museum London commissioned us to build a crab catching camouflage game with the Sensory Ecology Group at the University of Exeter (who we’ve worked with previously on the Nightjar games and Egglab). This citizen science game is running on a touchscreen as part of the Colour and Vision exhibition which is running…

  • Red King progress, and a sonification voting system

    We have now launched the Red King simulation website. The fundamental idea of the project is to use music and online participation to help understand a complex natural process. Dealing with a mathematical model is more challenging than a lot of our citizen science work, where the connection to organisms and their environments is more…

  • Red King – listening to coevolution

    Scientific models are used by researchers in order to understand interactions that are going on around us all the time. They are like microscopes – but rather than observing objects and structures, they focus on specific processes. Models are built from the ground up from mathematical rules that we infer from studying ecosystems, and they…

  • Red King: Host/Parasite co-evolution citizen science

    A new project begins, on the subject of ecology and evolution of infectious disease. This one is a little different from a lot of Foam Kernow’s citizen science projects in that the subject is theoretical research – and involves mathematical simulations of populations of co-evolving organisms, rather than the direct study of real ones in…

  • Hungry birds citizen science at the Paris Natural History Museum

    Some photos of Mónica Arias running her “Hungry Birds” butterfly catching experiment at the Muséum national d’Histoire naturelle in Paris. The Museum’s internet capability was challenging, so we ran the game server on a Raspberry Pi with an adhoc wifi and provided the data collection ourselves. The project is concerned with analysing pattern recognition and…

  • Dazzlebug released!

    Can we evolve patterns that confuse movement like we did for still eggs in egglab? Dazzlebug is finally released today, so we’ll see if collective citizen science player action results in successful patterns that get passed on to the bug’s offspring. More on the pattern generation here.

  • New camouflage pattern engine

    One of the new projects we have at foam kernow is a ambitious new extension of the egglab player driven camouflage evolution game with Laura Kelley and Anna Hughes at Cambridge Uni. As part of this we are expanding the patterns possible with the HTML5 canvas based pattern synthesiser to include geometric designs. Anna and…

  • Hungry birds 2 – the citizen science edition

    One of the three citizen science game projects we currently have running at Foam Kernow is a commission for Mónica Arias at the Muséum national d’Histoire naturelle in Paris, who works with this research group. She needed to use the Evolving butterflies game we made last year for the Royal Society Summer exhibition to help…

  • Some algorithms for Wild Cricket Tales

    On the Wild Cricket Tales citizen science game, one of the tricky problems is grading player created data in terms of quality. The idea is to get people to help the research by tagging videos to measure behaviour of the insect beasts – but we need to accept that there will be a lot of…