Tag: character design

  • Drawing plant spirits in Brussels

    Some pictures from the Germination X plant spirit drawing workshop, part of FoAM‘s contribution to Open House Brussels, a public invitation for people to visit the artistic groups and labs in the city. The plant spirit drawing system has improved a bit from last year’s workshop at Pixelache Helsinki, being able to upload to the…

  • Next week: Plant spirit drawing & social network livecoding

    The next few days are going to be hectic – a train powered scramble between cities for various activities. Firstly I’m taking part in FoAM’s Open House event on Saturday in Brussels: Enter a rarity cabinet of people and experiments: a lively display of human-plant hybrids, tasty table conversations, crisis-proof clothing and other curios in…

  • Germination X: Player characters

    After another code sprint on Germination X, I’ve added player characters (avatars) to the game. Based on the falmouth focus group feedback this seemed one of the major things missing that players felt would improve the game. The character design came from the Mandrake plant, which has been cropping up in groworld projects for some…