Tag: boskoi
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Building a mobile patabotanical instrument
Modding the boskoi android app for borrowed scenery, simplifying the interface and adding some patabotanical flourishes. Trying different designs with mockups: The results so far:
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Borrowed Scenery tendrils reach out
Some serious connecting work going on with borrowed scenery for joining physical and imaginary worlds together. A new Boskoi database is up and running, giving us a place to put all kinds of story elements and plants found in the city. Boskoi uses the Ushahidi platform, which provides an API the game is now using…
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Borrowed Scenery 1.0 – joining imaginary and physical spaces
FoAM is building a story for Electrified III: The Responsive City in Ghent in September. It’s called Borrowed Scenery 1.0 and follows on from our previous Borrowed Scenery 0.1 in the same city in 2009. The story will be built out of parts arising and inspired from the groworld project – human plant interfaces, but…