Tag: biology
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Viruscraft: building a ‘reasonably accurate’ genetic game world simulation
The concept for the viruscraft game is to have a realtime genetic model or simulation of the host evolution which is adapting to the properties of a virus you are building (either on screen or via a tangible interface as part of an exhibit). This model needs to be realistic, but only up to a…
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Mongoose 2000: Group composition
I’ve recently been building the Mongoose 2000 “group composition” tool that the researchers will use for recording information about a whole pack of mongooses (and synchronise data via a Raspberry Pi providing a local wifi node) in their field site in Uganda. As I wrote a bit about before, one of the interesting things about…
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Codeclub and Bioinformatics
I’m swatting up on my scratch skills for the first codeclub at Troon Primary School in Cambourne tomorrow afternoon! It’s exciting to finally head to the frontlines of algorithmic literacy in education. Also on Wednesday I present at talk about FoAM and cross-disciplinary working at Exeter University’s Biomedical Informatics Hub, I’ll be talking about Borrowed…
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Doris: Lobster mapping
A new project, coming from Borrowed Scenery’s Zizim project, converted into a scientific research tool in collaboration with the College of Life and Environmental Sciences at Exeter University and Helsinki University. Doris is named after the sea nymph from Greek mythology, and will be used for mapping Lobster catches on fishing boats so researchers working…