• Ghent #1:Livecoding at Resonance

    Last weekend I was livecoding the Vooruit in Ghent, along with Fokke de Jong, Gabor Papp, Evan Raskob, Graham Coleman and Antti Jadertpolm as part of Resonance Ghent 2009. It was a pretty full on weekend consisting of inhabiting a nice gallery space in a continuous workshop/jam session, and taking control of the visuals on…

  • Face identification

    My first bit of computer vision code under the GPL: It’s just a noddy method to try and identify different people, built on top of OpenCV’s face finder. It’s for the lirec project, as a potential way of identifying who is who for the scenarios involving the iCat.

  • Animated growth

    Back on groworld again, smoothing l-system plant growth with some procedural animation. Check out the second time around though – I wasn’t expecting that…

  • Terradisco

    Some pretty dodgy photos from the Terradisco event last night, thanks to Evan for lending me his mac to perform on (the first time I’ve tried one, so getting used to the keyboard was interesting), it was a really friendly and packed event, my photos don’t really capture the vibe. It was serious livecoding practise…

  • Serious Games Institute “Second Wednesday”

    I was invited to go and talk about stuff at the SGI yesterday. Fellow presenters were Lakshmi Sastry from the Rutherford Appleton Laboratory, talking about Big Science and visualisation, and how they are interested in using their parallel processing work with arts and humanities projects. Mark Jones from Advanced Simtech showed us through a simulation…

  • FearNot! and FAtiMA

    Some of the research partners working on Lirec have a history of working together on an quite unique educational game called FearNot! which attempts to teach children strategies to deal with bullying by allowing them to play with the interactions which happen in social groups, in a safe context. I’ve been having a play with…

  • Al Jazari returns from the Alhambra

    The controllers took a hammering, but seemed to survive. 45,307 people were recorded visiting the exhibition at the Palace of Charles V, that’s a lot of gamepad livecoders. The numbers on the buttons have completely worn off.

  • Lirec meeting @ foam

    I’ve spent the last few days discussing robotics and artificial companions at foam’s Brussels studio, at the Lirec consortium meeting. I took some pics on the last day, which included an interesting workshop on grounded design led by Lars Erik Holmquist and his colleagues from the Swedish Institute of Computer Science.

  • Animated traffic

    Got the traffic animated! This is a test using procedural keyframing with hermite curve interpolation. I’ve never tried this before, but it seems to be nice and fast. Good to get the city populated, although it still looks like some slick future techno city which wasn’t the original plan… No collision yet, and they are…

  • Traffic test

    I’ve added some placeholder building models, and a bit of traffic. No animation, just getting the logic right – follow the roads and don’t double back.