• Real roots and fake stones

    Some roots reference images from our garden: And a fluxus sketch thinking about what first-person growth could look like through soil filled with little stones, this is just an extension of the circle packing script from the first roots test I wrote into 3D:

  • More eigenfaces

    This time using Dr Libor Spacek’s face database which comprises about 400 individuals. The faces along the top express the 30 most significant eigenfaces found in the data, and the three faces along the bottom are the average face, my face, and my face expressed in terms of the eigenfaces – i.e. generated from the…

  • Plant Eyes Version 6

    Lots of new features requiring asterisks and exclamation marks: *** NEW!!! – root steering with the camera! *** *** NEW!!! – follow roots from the seed to the tip and back again! *** *** NEW!!! – grow roots on your previously grown roots! *** *** NEW!!! – garish textures! *** Of course, it also comes…

  • Extrusions revisited

    I’ve improved and tidied up the extrusion code and added it to the fluxus collection. Here’s an animation and the documentation: (build-extrusion profile-list path-list width-list tex-vscale up) Returns primitive-id Returns an indexed polygon primitive made by extruding the profile along path and scaling using values in width. The path and width lists need to be…

  • xxxxx-micro-research fluxus workshop

    I spent last weekend in Berlin, on Saturday we has a fluxus workshop at pickled feet where I introduced livecoding and fluxus, and then had a quick play with the groworld game prototypes. On Sunday I tried some audience participation livecoding. I think it went quite well, people were playing al jazari quite happily from…

  • Plant Eyes v5

    Some work on the roots, smoother extruding animation, variable widths and a new pickup which makes the roots curly. Linux bin Win bin

  • Groworld: Pickups and ornaments for plant eyes

    You can now collect pickups by growing roots into them (although it’s a bit tricky) which cause leaves or red swirly things to grow on your branches: Linux bin Win bin

  • Groworld: Plant Eyes v3

    As well as incorporating yesterday’s cumberland extrusions, this version has growth in it – currently with each root you grow you get a bit bigger, and your perspective on the world slowly changes. This is a common topic when we’ve been talking about game design for groworld – and it’s a lot easier to implement…

  • Animated extrusion

    Another one of the useful things to come of the groworld project should be a decent extrusion modeller/animator for fluxus – I spent this morning writing this: You provide profile shapes and paths as lists of points, and off it goes.

  • Groworld: Plant Eyes

    Yet another groworld game prototype, this time trying to imagine how a plant would see itself growing. We are trying to move towards ‘you are the plant’ rather than ‘you are a gardener’. The first person perspective possible with 3D might make this easier to achieve. Everything is very first pass on this, as I…