• Groworld @ Sommercamp Workshop

    We’ve just spent the last week at the sommercamp workshop in Berlin, where we experimented with human plant interfaces. The last image there is a psycho-galvanic analyzer, based on the work of L. George Lawrence. Unfortunately it seems our attempt to replicate the apparatus was unsuccessful. Perhaps this was due to the lack of signals…

  • TOPLAP on telly

    Click and Yee-King beffuddle the BBC

  • Eigenface Animation

    This gang of motley characters are the eigenfaces expressed though time, so I can see what kind of changes each vector represents in my eigenface-space. If you look closely they tend to express lighting changes, expressions, face shape and pose (head rotation) often jumbled together in some strange form. The next target is to separate…

  • Plant Eyes: New Leaves

    I’ve fixed up the pickup/ornament system for the plants, and added leaves based on concept art from foam’s flickr which I think is either Lina’s or Theun’s work.

  • Benchmarking identification

    I now have two methods of face identification. In an attempt to apply more method to my madness, I’ve been compiling images to use in benchmark tests to find out which one is better, and by how much. I’ve used the yale face database B, which has ten people in lots of lighting conditions, and…

  • Plant Eyes v7

    A new way of growing roots… In this version you move through space (using the ‘f’ key) and leave a trail of ‘breadcrumbs’ that the root follows. This means that we can slow the growth right down. I’ve also been experimenting with some shaders to work up the look of the thing a little more,…

  • Soft shadows

    A realtime shadow that softens as it recedes from the edge of the object. This is done by projecting the object’s geometry onto the plane from the direction of the light source – which essentially flattens it out like a pancake. Do this lots of times, jittering the light position a bit each time, and…

  • 3D Stones and OSX version

    I’ve made my first ever OSX binary release of version 6 of plant eyes, making it truly cross platform! 🙂 Things are moving a bit slowly with the game at the moment. I seem to have the whole thing in pieces on the floor, metaphorically – but I’ve added stones which block the roots from…

  • Face recognition fail

  • Pulling faces in the name of progress

    Testing how my face gets expressed in eigenface space as I change my expression. The face on the left is my face synthesised by the trained algorithm. Ideally, there would be no expression on any of the faces in the face database, and my synthesised eigenface would remain the same no matter what silly face…