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Scheme Bricks: Viewing Al Jazari code
I’ve been thinking more about scheme bricks as a general purpose visual programming language – and the eventual goal of writing it in itself. As an example, this is the scheme code for the logic part of the aljazari robots, where they run their instructions, viewed in scheme bricks: This class alone is 10,000 pixels…
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Jam City first playable
First playable in games is the first version that actually runs and demonstrates some gameplay elements. In the vast world of games-that-are-actually-silly-ways-of-livecoding-music, it’s the first version that makes some form acceptably arranged noise. I’m not really sure if this is going to be runnable at our first ever planetarium gig next week, I’d written it…
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Lirec: python scripting and military robots
I’ve been starting to get back into the Lirec project again this week, starting off by wrapping all my C++ vision code to python in order to script it. This has sped the research work up already, as I’ve been able to script some initial experiments on expression recognition in a couple of days –…
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Hardware Cellular Automata
I’ve been wanting to design one of these for ages but this adafruit conway kit (thanks Nik!) does it better than I could have managed. You can also plug multiple kits together for bigger worlds.
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Dustbin Planetarium
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Jam City
Slowly getting there, pollution, new animated note triggers and a cursor for making them, and tidying up the planetarium projection code so it’s easy to plug it into an existing script, and it plays nicely with all the camera operations.
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Time syncing headaches
I’ve just spent the last two days tearing my hair out on time syncing the traffic livecoding prototype. It all comes down to a combination of spline based animation and techno. The problem is that the vehicles can collide with each other at any time and try evasive manoeuvres, but when the way is clear…
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Public Relations
Showing the expensive PR department I employ (not really), two synchronised articles in the media – one on the BBC website on livecoding that was filmed a few weeks back at the Roebuck during PubCode 2. Also an article on Furtherfield about the Futuresonic festival which includes a section on the groworld game.
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Plant Eyes v8
A new version of plant eyes, mac version here. This version has better controls (just cursors and space to grow), a lot of new pickups and corresponding ornaments which grow on you – and nutrients to increase the distance you can grow. Also new frilly bits:
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Domes
Tests for extremely wide field of view planetarium projection (more on this soon) using fluxus’s new render to texture feature – thanks to Gabor for adding it.