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Groworld research report
One of the things you have to do if you work with foam is to write research reports. These are done at the end of a phase of work, and give a personal record of the decisions and path you took for an individual project. This is a good way to accumulate knowledge and compare…
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exquisite code
A script that uses some material from last weeks intensive writing sweatshop. We generated a huge amount of nonsense of varying degrees, most of which didn’t make it into the novel and went into a “waste dump”. This text was exploited for the performances in various ways, my attempt picks words from the text and…
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i18n
I’ve spent a lot of time this week concentrating on internationalisation (shortened to i18n in coder speak) for the fluxus scratchpad editor. I didn’t have much luck finding comprehensible help online, most of this was done from memory of porting Evolva to Japanese years ago. I thought a blog post about it might be good…
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Jelly Matisse
How I imagine Matisse’s cutouts to feel like (Drag mouse over) Your browser does not support iframes. Code
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Fastbreeder 1.0.1
I’ve released a new version of the fastbreeder genetic programming synth, mostly just an update by Atte André Jensen to keep it building on newer compilers.
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Exquisite Code
Exquisite_Code.. February 15 – 19th & 20th 2010.. 10-6pm daily.. E:vent Gallery, 96 Teesdale St. London. E2.. 8 Writers pitched 8 hours a day for 5 days against despotic edit-code.. Yield: one book.. Print. Launch. Read. Evaluate. Forget insulation from the cold nagging existential doubt or refuge in stories comforting the General Intellect; a dark…
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More feedback meshes
And some more – must get on with some proper work today…
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Meshed feedback
Still distracted, tried using the new (voxels->blobby) command to use the marching cubes algo in fluxus to mesh the feedback into a solid shape. The code is posted below. (clear) ; make some voxels (define vx (build-voxels 50 50 50)) ; do the feedback (for ((i (in-range 0 40))) (with-primitive vx ; not sure what’s…
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Migrain Voxel Feedback
Trying to write some documentation for the voxels primitive in fluxus, I was completely sidetracked by this accidental discovery:
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Tectonic stress
A technique for finding areas of stress between tectonic plates. No collision happening yet, but points along the edges of the plates are connected when they are close.