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Sonic Kayaks: musical instruments for marine exploration
Here is a bit of a writeup of the gubbins going into the sonic kayaks project. We only have a few weeks to go until the kayaks’ maiden voyages at the British Science Festival, so we are ramping things up, with a week of intense testing and production last week with Kirsty Kemp, Kaffe Matthews…
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Crab camouflage citizen science game
The Natural History Museum London commissioned us to build a crab catching camouflage game with the Sensory Ecology Group at the University of Exeter (who we’ve worked with previously on the Nightjar games and Egglab). This citizen science game is running on a touchscreen as part of the Colour and Vision exhibition which is running…
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Pixelquipu installed at the Open Data Institute
Pixelquipu Inca Harddrives installed at the Open Data Institute (Weaving Codes/coding with knots, with Julian Rohrhuber at the Institut Fuer Musik und Medien) Part of their Thinking out Loud exhibition. Julian also built a sonification installation to play the quipu at different times of the day. Here’s a closeup:
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Foam Kernow crypto ‘tea party’
Last night we ran an experimental cryptoparty at Foam Kernow. We’d not tried something like this before, or have any particular expertise with cryptography – so this was run as a research gathering for interested people to find out more about it. One of the misconceptions about cryptography I wanted to start with is that…
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More PPU coding on the NES/Famicom
After getting sprites working in Lisp on the NES for our “What Remains” project, the next thing to figure out properly is the background tiles. With the sprites you simply have a block of memory you edit at any time, then copy the whole lot to the PPU each frame in one go – the…
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Red King progress, and a sonification voting system
We have now launched the Red King simulation website. The fundamental idea of the project is to use music and online participation to help understand a complex natural process. Dealing with a mathematical model is more challenging than a lot of our citizen science work, where the connection to organisms and their environments is more…
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Cricket Tales released
Cricket Tales is an ambitious citizen science project. 438 days of CCTV footage from the Wild Crickets Research group – the only record of wild behaviour of insects of it’s kind. It turns out that insects have more complex lives and individuality than we thought, and the game is a way of helping uncover this…
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A 6502 lisp compiler, sprite animation and the NES/Famicom
For our new project “what remains”, we’re regrouping the Naked on Pluto team to build a game about climate change. In the spirit of the medium being the message, we’re interested in long term thinking as well as recycling e-waste – so in keeping with a lot of our work, we are unraveling the threads…
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slub Penryn->NYC live stream 25-03-02016
A streamed slub livecoding performance from FoAM Kernow, Penryn to source2016 at NYU, 35 w4th st, Manhattan.
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A tanglebots workshop report
I’ve tried a lot of different ways of teaching children programming, starting a few years ago with primary school children in a classroom, then doing inset training days for teachers and finally private tutoring in homes. For the finale to the weavingcodes project we are trying a new approach, teaching families about code, robotics and…