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PS2 homebrew #4
Getting things to render on the PS2 is a little more complicated than using OpenGL and it’s also a very different system to a PC. On the right you can see a block diagram of the Emotion Engine – it consists of the EE core, the CPU on the left and the GS – Graphics…
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PS2 homebrew #3
The next thing I wanted to do was see if I could compile the minimal android version of fluxus for the PS2. All the PS2SDK examples are written in C, and when I tried the C++ compiler at link time I got a bunch of these odd errors: ps2-main.cpp: undefined reference to `__gxx_personality_v0′ It turns…
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PS2 homebrew #2
Once you have a system for running unauthorised code, you can test it with some well used homebrew – I used uLaunchElf for this purpose. Using swapmagic you need to put the executable on your usb stick called SWAPMAGIC/SWAPMAGIC.ELF and it should boot automatically. Not all usb sticks work, I had to try a few…
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Artvertiser in Helsinki
Yesterday I had the chance to take part in Julian Oliver’s and Damian Stewart’s Artvertiser walk around Helsinki. Advertising space was augmented with new artworks made by the workshop participants and displayed by their custom built camera goggles. It was also a chance to chat with the group behind m-cult, who were supporting the workshop.…
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PS2 homebrew #1
Reuse is the better form of recycling, and the machines that we all increasingly use are fabulous concoctions of various plastics, metals and ceramic compounds. It’s simply shortsighted to treat them as throwaway items. With this in mind, and lacking a computer I can use at gigs with a GPU for a while now, I…
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Digital Arts @ Turku
This week I was kindly invited by media artist/game designer and inflatable installation maker Andy Best to help evaluate students on the Digital Arts course at Turku University of Applied Sciences. There was a lot of good work to comment on, much of it involving games or post production/animation. Some of the work is online,…
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New Betablocker DS video
I made a possible candidate for the TOPLAP dvd project – I took some time to get the audio visual sync working properly, which makes it (possibly) a little clearer what’s going on.
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Video from 4for8 event
TAI Studio Opening Documentary from LFSaw.de on Vimeo. More context on the tai studio webpage. Includes my first gameboy ds livecoding performance with webcamera screen/fingers/stylus projection.
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More android tinkering
In order to figure out the source of the crashes I was getting I quickly wrote a linux wrapper around the android code so it could run in a simpler-to-debug environment. This of course was running without any problems, so not much help, but it’ll come in useful anyway. Next step, try it in the…
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Shaving yaks on android
Mostly my android experience has been good so far, it’s been very quick to get things running and be fairly productive. It doesn’t come without it’s share of yak shaving though. I’ve spent quite a lot of time trying to get remote debugging of native code working with my phone (a HTC desire) with little…