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Missile Command machinima in São Paulo
Some images of the Machinima exhibition at FILE 2011 in São Paulo, featuring a movie of a livecoded abstractification of a Missile Command game written/performed/destroyed/recorded in Fluxus.
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Free software projects are not products
One of the best things to happen if you are a free software developer is to see your code cropping up in other projects. Recently I’ve been helping Till Bovermann reuse the Betablocker DS virtual machine and integrate it into Supercollider, where it can be run at audio rate to create sound directly. The fact…
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Betablocker DS: Table feedback after Claudius Maximus
After getting some dates for gigs with Betablocker DS, I am spending some time looking into audio algorithms, and implementing them on the Gameboy DS. Last Thursday I spent some time at the TAI studio/bunker with Till Bovermann investigating these PD patches by Claudius Maximus: The algorithm uses feedback to create sounds that take some…
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Colourful emotions
We’re currently putting the new plant spirit characters in Germination X and thinking more about how to use colour changes as part of the expression of the many emotions the FAtiMA agents contain. I made this chart quickly, deliberately avoiding thinking about potential reasons for my choices. Interestingly I found I needed to start with…
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GX companion planting diagnosis
Finally the spirits in Germination X can provide some kind of help by diagnosing what is wrong with your plants if they get ill, and sending you a hint via a small message. They also look for other players who can plant seeds and ask them to help you. All the actions being driven by…
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PS2 vu1 rendering
Some more work on upcycling second hand PS2’s into cheap fluxus machines. The next step is to embrace the vector units – strange little processors for doing things with points lines and colours extremely fast. This is quite a daunting task for various reasons, not only can you run floating point and integer calculations in…
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Splinterfields: Mathematickal Arts #3
A third and final update on the Mathematickal Arts Workshop – following the previous outline, some more detail on the process of going from software to textile using plain weave. First create a program and choose the colours: Axiom: O Rule: O => : O O : Repeat 5 generations : = Green 0 =…
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Splinterfields: Mathematickal Arts #2
For my contribution to the Mathematickal Arts workshop, I wanted to explore weaving, specifically plain weave. This is the simplest form of weaving, but when combined with sequences of colour it can produce many different types of pattern. Some of these patterns when combined with muted colours, have in the past been used as a…
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Splinterfields: Mathematickal Arts #1
Textiles and mathematics have a long but sometimes easy to ignore shared history. The Mathematickal Arts workshop at FoAM in Brussels last weekend celebrated and brought this history to the fore with Tim Boykett and Carole Collet taking us on an exploration including knots, origami, group theory, mobius strips, donut making, weaving, symmetry, crochet and…
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Messages from plants and plant spirits
In Germination X plants can now send messages to the players that planted them – and these are stored individually for each player as well as globally so you can see what other people are up to. Plant spirits can also send you messages when they see something happening that interests them (such as a…