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Pattern Matrix 2 haptic experiments
One of the potential future additions to our tangible programming hardware is haptic feedback, using sound/vibration to provide a extra channel of information through your fingers when programming with tangible blocks. We wanted to test this before designing the PCB hardware in case we could add it to the system simply – this was initiated…
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New pattern matrix developments
A few weeks ago we kicked off the new Penelope project, and while in Munich one of our first jobs was to deliver the prototype pattern matrix to the Museum of Casts of Classical sculpture for exhibition over the summer as part of our Penelopean lab. Our next mission in Cornwall is to design new…
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Viruscraft next steps
Following on from the first viruscraft workshop, we can now start planning the viruscraft game. The field of virology from genetics and interactions on the microscopic scale to the spread of disease and it’s effects on the ecosystem is huge, so we used the workshop primarily to identify the core things that are the most…
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Debugging midi bytes with sonification
I’m currently working on some hardware for interfacing a Raspberry Pi 3 with MIDI. You can of course use a normal USB audio interface, and there is a ready made MIDI Hat module for the Pi already – but I only need MIDI out, and it shouldn’t be a problem to come up with something…
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Cerys Matthews and Sonic Kayaks
Catching up on old news, but a few months ago I went on Cerys Matthew’s show on BBC radio 6 and talked about Sonic Kayaks, you can hear the interview here. This was in the run up to the British Science Festival in Swansea where we put them to sea in a musical citizen science…
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My first buffer overflow exploit
I know worryingly little about the world of computer security – I’ve probably written a huge amount of exploitable code in my time, so it’s a good idea as a programmer to spend a bit of effort finding out more about how our programs can be compromised in order to gain awareness of the issues.…
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Dazzlebug in Alaska
Some photos of the our citizen science game Dazzlebug being exhibited at the Anchorage Museum in Alaska as part of their Camouflage: In Plain Sight Exhibition running from the 28th October 2016 to the 5th Febuary 2017. The bugs which have evolved throughout this exhibition and before have already been sent for processing by the…
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Report: Rethinking Diversity in a Rural Region Conference
FoAM Kernow is an organisation in one of the most disadvantaged parts of the UK. Many of the gaps in our society are particually obvious in Cornwall, the separation between those whom our social structures benefit and those who they do not are clear to see in the separation between the coastal and inland regions,…
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Farm Crap App Pro Edition
This autumn we have been developing a new version of the Farm Crap App with the Duchy College and Rothamstead Research. This project is about tackling the difficulties farmers have using natural fertilisers while needing to report realistic figures the government agencies – and understanding the guidance they provide. The original version was a big…
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NES/Famicom game programming discoveries
Working on a NES game you are treading in the footsteps of programmers from the 80's, and going back to modern development feels strangely bloated and inefficient in comparison. This is a log of some of the things I've encountered writing game code for the What Remains project. Firstly, although it seemed like a lunatic…