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Slub on Chordpunch CP0x08
A recording from our livecoding performance in Paris last year has been released for free on Chordpunch, a new online record label: Chordpunch was set up to explore the many and moving forms of algorithmic music. That might mean a computer program generating every note you hear, or new electronic music inspired by algorithms, or…
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GX: soil conditions, glowing plants and empathic spirits
Along with setting up interactive installations, the last week has been a fairly intense code sprint on Germination X, based on feedback from the second focus study by SICS/mobile life in Stockholm. In order to get a more interesting world, and shake things up a little, soil conditions now vary quite dramatically. Some areas are…
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Germination X focus group/game testing in UK
The first UK focus group/game testing session for Germination X will take place at the “Loading” gaming cafe in Falmouth, Cornwall on the 28th March at 18.00!
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Al Jazari at the Fish Factory
A chance to unleash some participatory musical robot livecoding in Falmouth this weekend, with an Al Jazari installation at the relaunch and opening event of the Fish Factory Arts space. The last couple of galleries it’s been running in I’ve been unable to be physically present, so it was a good chance to get some…
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Lirec documentary short – GerminationX
An interview about Germination X, filmed during my visit to SICS mobile life centre last year. See lots more interviews about Lirec from all the partners at the official vimeo page.
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Jellyfish instruction set icons
Some icons for the Jellyfish instruction set (blue) and registers (purple). Note the android register – it’s going to be a fun one as it’s where all the sensor information from the device will be accessible to your programs.
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Jellyfish forms
The Jellyfish VM is now running in fluxus on android – a kind of executable rendering primitive which defines it’s form (a 3D triangle list) in the same place as it’s behaviour (a vector processing program), in the primitive’s data array. This provides a 3D procedural modelling VM loosely inspired by the Playstation 2 which…
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Jellyfish
Lots of travelling lately and for me, time in airports and long train journeys are time for acts of random research. One of the recent fruits is a new imaginary processor (code name Jellyfish), largely based on Betablocker DS but with ideas stolen from the PS2 vector unit. Like the PS2 VU it’s a vector…
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Naked on Pluto/VIDA at ARCO2012 Madrid
Naked on Pluto entered the world of contemporary art last week as part of the VIDA/telefonica exhibit at the ARCO 2012 art fair in Madrid. This was the culmination of a lot of work making the game into an installation format, which represented the library as the centre of control and surveillance in Elastic Versailles.…
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Betablocker DS code patterns (part 2)
Following on from the last installment of Betablocker DS coding patterns, this time looking at some very short programs that are nicely controllable by the livecoder – including some actual audio examples here (embedding seems broken on archive.org). Both these example programs are 16 bytes long, and require 3 concurrent threads to be running over…