• The Swamp that was, a bicycle opera

    Day one on a new project – with Kaffe Matthews, and a collaboration between FoAM & Timelab, “The Swamp that was” is an opera where bicycles become a way to hear stories of the past in the city of Ghent. I’m picking up the software side of things from Wolfgang Hauptfleisch, which involves using BeagleBoards…

  • FaceSponge workshop photos

    Some great photos by Boudewijn Bollmann from the Naked on Pluto workshop on social media and privacy at Baltan Laboratories last week. A more in depth post about this event coming soon.

  • Drawing plant spirits in Brussels

    Some pictures from the Germination X plant spirit drawing workshop, part of FoAM‘s contribution to Open House Brussels, a public invitation for people to visit the artistic groups and labs in the city. The plant spirit drawing system has improved a bit from last year’s workshop at Pixelache Helsinki, being able to upload to the…

  • Next week: Plant spirit drawing & social network livecoding

    The next few days are going to be hectic – a train powered scramble between cities for various activities. Firstly I’m taking part in FoAM’s Open House event on Saturday in Brussels: Enter a rarity cabinet of people and experiments: a lively display of human-plant hybrids, tasty table conversations, crisis-proof clothing and other curios in…

  • Germination X: Player characters

    After another code sprint on Germination X, I’ve added player characters (avatars) to the game. Based on the falmouth focus group feedback this seemed one of the major things missing that players felt would improve the game. The character design came from the Mandrake plant, which has been cropping up in groworld projects for some…

  • GX: Player activity animation

    Four months of players picking, planting and sending gift fruit to spirits and each other compressed into nearly 7 minutes. If you’ve had a go recently, I hope you see yourself in a starring role! It’s super to see the ebb and flow of players, and explosions of activity around the focus tests.

  • Germination X player activity viz

    The rendering of the whole thing is taking a long time, but here is a shot from a visualisation of player activity from Germination X showing picking, planting and gifts from players to each other or plant spirits. You can display a lot more sprites with fluxus than in a browser!

  • Users > “drivers” of software

    I’ve finally had a chance to sit down and comment on John Naughton’s article in the Guardian and it’s manifesto addressed to the education secretary The Rt Hon Michael Gove MP on computer education in the UK. This joins an avalanche of recognition that programming – or “coding” – is suddenly a Good Thing for…

  • Germination X graph of solutions

    Last week I posted the big graph of problems based on feedback from the Falmouth Loading Bar focus test. I went through each area building up a list of possible solutions – the general idea being to find solutions that might solve more than one problem at a time. I now have quite a reasonable…

  • SuperCollider Symposium

    I had a great couple of days at the SuperCollider symposium, starting with a gameboy performance with Till Bovermann and ending with a talk on BetaBlocker with him and Tom Hall. As an outsider to the community (I have contributed code, but I’m not a regular user of Supercollider) it was interesting to pick up…