Category: Visual Programming
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Truffle Blocks
A new project running here that brings together Germination X’s HTML5 game engine with Google’s Blockly in the spirit of Fluxus and particularly Scheme Bricks. I’ve had a plan for working on a visual programming language for browser based games (and got someway to implementing Scheme Bricks with the Naked on Pluto art installation). Blockly…
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SuperCollider Symposium
I had a great couple of days at the SuperCollider symposium, starting with a gameboy performance with Till Bovermann and ending with a talk on BetaBlocker with him and Tom Hall. As an outsider to the community (I have contributed code, but I’m not a regular user of Supercollider) it was interesting to pick up…
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Betablocker @ SC2012 livecoding night
I’m travelling to London this weekend to appear as a guest performer with Till Bovermann at the SuperCollider Symposium livecoding night, alongside livecoding all stars Benoit and the Mandelbrots, Thor Magnusson, Alo Allik and Yota Morimoto. Till and I will be collaboratively performing using the betablocker virtual machine, Till running it at audio rate inside…
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Al Jazari at the Fish Factory
A chance to unleash some participatory musical robot livecoding in Falmouth this weekend, with an Al Jazari installation at the relaunch and opening event of the Fish Factory Arts space. The last couple of galleries it’s been running in I’ve been unable to be physically present, so it was a good chance to get some…
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Jellyfish instruction set icons
Some icons for the Jellyfish instruction set (blue) and registers (purple). Note the android register – it’s going to be a fun one as it’s where all the sensor information from the device will be accessible to your programs.
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Betablocker DS code patterns (part 2)
Following on from the last installment of Betablocker DS coding patterns, this time looking at some very short programs that are nicely controllable by the livecoder – including some actual audio examples here (embedding seems broken on archive.org). Both these example programs are 16 bytes long, and require 3 concurrent threads to be running over…
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Betablocker DS code patterns (part 1)
Some useful Betablocker DS code patterns as used in common live coding situations. Firstly, when carrying out a sound check before a live performance it’s important to keep some kinds of sound engineers happy generating as many different sounds as you can so they can fiddle around with stuff – of course remember to turn…
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Betablocker DS: Table feedback after Claudius Maximus
After getting some dates for gigs with Betablocker DS, I am spending some time looking into audio algorithms, and implementing them on the Gameboy DS. Last Thursday I spent some time at the TAI studio/bunker with Till Bovermann investigating these PD patches by Claudius Maximus: The algorithm uses feedback to create sounds that take some…
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Scheme Bricks on Android
A screenshot of scheme bricks running on android. Its actually the next version of scheme bricks really, as it’s been subject to a major rewrite. The original was pretty cluttered with lots of last minute pre-going-on-stage hacks and additions. As in the original, the touchscreen expression selection works by ray casting into the 3D scene…