Category: viruscraft
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Viruscraft: tangible interface electronics
We needed to get a working prototype of our tangible interface running for the second Viruscraft workshop, so that we could have a complete system up and running from the custom hardware to the on-screen game world for people to test and give us feedback on how it worked. You can read Amber’s full report…
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Building Viruscraft planets
The last months have been booked solid with production on various projects, so I’m very behind with blogging. This means that there are a few loose threads that I need to look back on and write about, one of which is the Viruscraft world. This is a screenshot of the current ‘alpha version’ of viruscraft…
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Viruscraft tangible hardware prototyping: etching PCBs
While we experiment with new fabrication techniques in order to shorten supply chains (with a philosophy of collapse in mind), electronics is problematic. Components can be salvaged and reclaimed but a particular problem is printed circuit board manufacture. Like many we have tended to outsource this work to China, where the costs allow us to…
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Viruscraft: Genetic model connected to a tree visualisation
The genetic model we were working on previously has now been ported into a browser compatible form and connected to a new tree visualisation that displays the species that emerge as the host population adapts to a virus infection. It’s still a prototype with rough edges, but have a play with it here, some example…
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Viruscraft: building a ‘reasonably accurate’ genetic game world simulation
The concept for the viruscraft game is to have a realtime genetic model or simulation of the host evolution which is adapting to the properties of a virus you are building (either on screen or via a tangible interface as part of an exhibit). This model needs to be realistic, but only up to a…
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Viruscraft next steps
Following on from the first viruscraft workshop, we can now start planning the viruscraft game. The field of virology from genetics and interactions on the microscopic scale to the spread of disease and it’s effects on the ecosystem is huge, so we used the workshop primarily to identify the core things that are the most…