Category: slub
-
Scheme Bricks for Graphics
Scheme bricks was originally designed as a visual programming interface for functional reactive programming using frisbee – an experimental fluxus based game engine built on top of PLT’s FrTime language. I’ve ended up spending the last 18 months beta testing it in livecoding performances with slub using fluxa, culminating in the workshop last week. This…
-
Lambda Festival
The most gloriously aptly named festival for livecoding I’ve ever seen, the Lambda Festival in Antwerp this weekend will see quite a lot of action from Slub. Firstly we are VJing on the Saturday, then the first ever Scheme Bricks workshop on Sunday followed by a performance in the evening.
-
Visualisation of Live Code
Alex Mclean, Nick Collins and I have written a paper for EVA 2010 on Visualisation of Live Code (link to preprint version). In this paper we outline the issues surrounding live coding which is projected for an audience, and in this context, approaches to code visualisation. This includes natural language parsing techniques, using geometrical properties…
-
slub @ kings college anatomy theatre
Good pics of slub taken by Evan Raskob at the anatomy theatre performance a couple of days ago:
-
Livecoding at Kings College Anatomy Museum
Live coding dissections by Michele Pasin, Wrongheaded, Thor Magnusson, Slub and Evan + Jag at Kings College Anatomy Museum on the 14th of January, more info here.
-
Transfer
-
ShuntCode
Last thursday was shuntcode in the vaults under london bridge station. Alex and I livecoded a pretty satisfying acid inspired set, on the impossibly high stage. Thanks to mr pixelpusher for the pic. My photos of the other excellent livecoding shenanigans are here.
-
SPACECODE
We livecoded a planetarium! I didn’t get any photos of the slub performance as I was a little busy, but Matthew Yee-King’s photos are here. Thanks to Pete ‘the dome’ for all his hard work, and sorry for nearly blowing up his speakers :/ Fluxus is now compatible with Plymouth University’s Immersive Vision Theatre! Some…
-
More Jam City
-
Jam City first playable
First playable in games is the first version that actually runs and demonstrates some gameplay elements. In the vast world of games-that-are-actually-silly-ways-of-livecoding-music, it’s the first version that makes some form acceptably arranged noise. I’m not really sure if this is going to be runnable at our first ever planetarium gig next week, I’d written it…