Category: planetariums

  • SPACECODE

    We livecoded a planetarium! I didn’t get any photos of the slub performance as I was a little busy, but Matthew Yee-King’s photos are here. Thanks to Pete ‘the dome’ for all his hard work, and sorry for nearly blowing up his speakers :/ Fluxus is now compatible with Plymouth University’s Immersive Vision Theatre! Some…

  • Dustbin livecoding revisited

    The planetarium projection seems to work quite well now. I’ve made the angle and number of cameras it uses configurable, and I also alter the texture coordinates so the visible segment of the sphere corresponds to the entire texture (so you use all the pixels in the texture target, basically). It also uses orthographic projection…

  • Dustbin Planetarium

  • Jam City

    Slowly getting there, pollution, new animated note triggers and a cursor for making them, and tidying up the planetarium projection code so it’s easy to plug it into an existing script, and it plays nicely with all the camera operations.

  • Domes

    Tests for extremely wide field of view planetarium projection (more on this soon) using fluxus’s new render to texture feature – thanks to Gabor for adding it.