Category: naked on pluto
-
About @NopCleanerBot
In our continuing efforts to embrace all “social media”, one of the bots in Naked on Pluto has started a twitter account. Could this be the first character in a FaceBook game to tweet? The tweeting bot’s actions cause it to wander the world and sporadically report on it’s progress, who is in the same…
-
Piksel 2010 (un)stable
Piksel 2010 (un)stable was the 8th piksel, and the second time I’ve been lucky enough to participate. I was there to present Naked on Pluto and general livecoding duties. I didn’t have as much time or energy to get involved with the other things going on as I’d have liked, so this is mainly a…
-
NoP: What do we do with your data?
Now we have people playing the game, it’s a good time to explain what happens with your facebook data in more detail. Given the nature of the project it’s important for us to make this clear. Here is a diagram I’ve prepared for the presentation we are giving at Piksel at the weeked: On the…
-
Naked on Pluto is live!
The game is now public and running here : http://naked-on-pluto.net/ You need a facebook account to play. Check out the blog for more information about the project, interviews with people involved with social networking.
-
Naked on Pluto residency @ BALTAN
The residency we did in september at NIMk was almost exclusively using paper and pens as we were working together to design our game world. We could go for walks while thinking, and mostly keep to analogue methods. This residency was very different – naturally at this stage focused on the software, we started with…
-
NIMk Sprint day 5
Another re-blog from Naked on Pluto. Our last day of intense work! This consisted of mopping up the details and joining the sections we’d finished from the previous days. It’s still hard to know how it will feel to play, and there will be much tweaking – but at least we have a lot of…
-
NIMk Sprint day 1 and 2
This is my update from Amsterdam on day two of our Naked on Pluto residency. Marloes’ report on day 1 is here. Today was all about taking the themes from yesterday and making them into concrete game mechanics we can use. We started by mapping out possible constraints imposed by multiplayer activities. We want a…
-
Stupid conversation graph
-
On game design
It’s recently become apparent that as I am doing a lot of game design, and seem to have loads of opinions on the subject, that I should acknowledge the fact, at least to myself – that my interests in games go further than programming. I’m also very wary of ‘design practices’ as it’s been my…
-
A report from a newbie web programmer
I have been recently trying to understand how multiplayer online worlds work, from the basic technical matters, to higher level game mechanics. This is a new area for me, and seems a bit of a black art so I thought I’d write some of the things I’ve discovered here for others following a similar path,…