Category: naked on pluto

  • Naked on Pluto wins VIDA

    It’s been busy in Elastic Versailles lately, last week it was announced that Naked on Pluto won the VIDA award, and the game was selected to appear at a series of Robots and Avatars shows next year. The VIDA award concerns art and artificial life: The projects may be based on systems which emulate, imitate…

  • Naked on Pluto – the film

  • manSEDANse 2011

    I was honored with an invitation to present some thoughts on open source/free software at this year’s manSEDANse festival in Tampere. It was nice to talk about the connections between Germination X, Naked on Pluto and Betablocker DS with some quick live demos, and catch up on the developments of open hardware projects such as…

  • Naked on Pluto Bots

  • Visualising Elastic Versailles

    Naked on Pluto is a text adventure game, it’s world is comprised of descriptions, populated by bits and pieces of text from your facebook profile while the space is largely left to your interpretation and imagination. There are some ways of visualising it though. We have been archiving versions of the game world every hour…

  • Golden Medallions and in-game programming

    Once the low level code for a Naked on Pluto bot is written in Scheme, it’s added by the game using secret commands which program the game inside itself, while it’s running. This means the game can be changed while people are playing it – which makes it much easier to add new things without…

  • Naked on Pluto goes to São Paulo

    (Originally posted here) Naked on Pluto has been selected for FILE festival São Paulo 2011 which, in addition to some funding from the Finnish Promotion Centre for Audiovisual Culture (AVEK) allows us to develop the game for an art gallery installation setting. I’ve been reacquainting myself with bot programming, and trying some experimental and dangerous…

  • Reading/writing clojure

    Revisiting my clojure frustrations, I was having problems getting things saved out to be recreated properly when loaded back in. This is something you take for granted perhaps, as a scheme programmer – but by restricting the set of containers I use, I’ve managed to get the right behavior from clojure. user=> (def a (hash-map…

  • Naked on Pluto vs Mozilla

    We had some trouble following a submission of Naked on Pluto to the Mozilla Game On competition. Aymeric describes the full story here, and it looks like a case of satire mistaken as the real thing, but it’s just a shame that we needed to go public with a blog post before we received any…

  • Germination X – the next steps

    Lina and I have begun work on the next iteration of Germination X which will be more playable than the demos we’ve been working on up till now. We are developing the look and building some of the underlying technology we need for the Pixelache event in March, lots more of this to come, but…