Category: Livecoding

  • Slub on Chordpunch CP0x08

    A recording from our livecoding performance in Paris last year has been released for free on Chordpunch, a new online record label: Chordpunch was set up to explore the many and moving forms of algorithmic music. That might mean a computer program generating every note you hear, or new electronic music inspired by algorithms, or…

  • Al Jazari at the Fish Factory

    A chance to unleash some participatory musical robot livecoding in Falmouth this weekend, with an Al Jazari installation at the relaunch and opening event of the Fish Factory Arts space. The last couple of galleries it’s been running in I’ve been unable to be physically present, so it was a good chance to get some…

  • Jellyfish

    Lots of travelling lately and for me, time in airports and long train journeys are time for acts of random research. One of the recent fruits is a new imaginary processor (code name Jellyfish), largely based on Betablocker DS but with ideas stolen from the PS2 vector unit. Like the PS2 VU it’s a vector…

  • Betablocker DS code patterns (part 2)

    Following on from the last installment of Betablocker DS coding patterns, this time looking at some very short programs that are nicely controllable by the livecoder – including some actual audio examples here (embedding seems broken on archive.org). Both these example programs are 16 bytes long, and require 3 concurrent threads to be running over…

  • Betablocker DS code patterns (part 1)

    Some useful Betablocker DS code patterns as used in common live coding situations. Firstly, when carrying out a sound check before a live performance it’s important to keep some kinds of sound engineers happy generating as many different sounds as you can so they can fiddle around with stuff – of course remember to turn…

  • Two talks in Helsinki

    Next week I’m presenting Naked on Pluto at Pixelache’s Pixelversity on Wednesday evening (9th November) at the Cable Factory. Owen Kelly will also be there to talk about Pixelversity’s ‘Social Identity, Augmented Reality & Virtuality’ Study Group’ which will take place next year. On Saturday afternoon (12th November), Till Bovermann and I will be demoing…

  • Betablocker rehersal

    Dave & Till – Betablocker live coding (cuts) by LFSaw

  • slub in Paris

    Some random pictures from some excellent (and at times very loud) few days in Paris. Thanks to Sony Computer Science Labs and also the Paris contingent of the TPOLM demo crew for coming out to support us. The gig was extensively recorded, so hopefully more about this soon.

  • BetaBlocker DS test tones

    After a week of heavy development on Germination X, and with a fast approaching performance, it seemed the time to dive back into Gameboy DS homebrew and get the bits and pieces of assembler code I’d been playing with together into something I could build more sounds from. After getting the low level stuff working…

  • Missile Command machinima in São Paulo

    Some images of the Machinima exhibition at FILE 2011 in São Paulo, featuring a movie of a livecoded abstractification of a Missile Command game written/performed/destroyed/recorded in Fluxus.