Category: Livecoding
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Time syncing headaches
I’ve just spent the last two days tearing my hair out on time syncing the traffic livecoding prototype. It all comes down to a combination of spline based animation and techno. The problem is that the vehicles can collide with each other at any time and try evasive manoeuvres, but when the way is clear…
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Public Relations
Showing the expensive PR department I employ (not really), two synchronised articles in the media – one on the BBC website on livecoding that was filmed a few weeks back at the Roebuck during PubCode 2. Also an article on Furtherfield about the Futuresonic festival which includes a section on the groworld game.
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Domes
Tests for extremely wide field of view planetarium projection (more on this soon) using fluxus’s new render to texture feature – thanks to Gabor for adding it.
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TOPLAP on telly
Click and Yee-King beffuddle the BBC
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slub @ strp
Some pics courtesy of Kassen (thank you Kassen! 🙂 of our livecoding performance the other week in Eindhoven. This is the top secret score, agonised over for days: Until a good replacement is written, we struggle with our dodgy syncing system:
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Ghent #1:Livecoding at Resonance
Last weekend I was livecoding the Vooruit in Ghent, along with Fokke de Jong, Gabor Papp, Evan Raskob, Graham Coleman and Antti Jadertpolm as part of Resonance Ghent 2009. It was a pretty full on weekend consisting of inhabiting a nice gallery space in a continuous workshop/jam session, and taking control of the visuals on…
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Terradisco
Some pretty dodgy photos from the Terradisco event last night, thanks to Evan for lending me his mac to perform on (the first time I’ve tried one, so getting used to the keyboard was interesting), it was a really friendly and packed event, my photos don’t really capture the vibe. It was serious livecoding practise…
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Serious Games Institute “Second Wednesday”
I was invited to go and talk about stuff at the SGI yesterday. Fellow presenters were Lakshmi Sastry from the Rutherford Appleton Laboratory, talking about Big Science and visualisation, and how they are interested in using their parallel processing work with arts and humanities projects. Mark Jones from Advanced Simtech showed us through a simulation…
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Al Jazari returns from the Alhambra
The controllers took a hammering, but seemed to survive. 45,307 people were recorded visiting the exhibition at the Palace of Charles V, that’s a lot of gamepad livecoders. The numbers on the buttons have completely worn off.
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Animated traffic
Got the traffic animated! This is a test using procedural keyframing with hermite curve interpolation. I’ve never tried this before, but it seems to be nice and fast. Good to get the city populated, although it still looks like some slick future techno city which wasn’t the original plan… No collision yet, and they are…