Category: Livecoding
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BetaBlocker DS
A holiday project run amok, an idea to make version of betablocker for musical livecoding on minimal hardware – eschewing the world of yuppie smartphones for the gameboy ds. The betablocker virtual machine is up and running, sound is working (although only one sample at the moment) and the tiles are rendered using nintendo’s 2D…
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Genetic programming music patterns #1
I have a problem when livecoding music, in that while I’m happy livecoding synth graphs to make sounds, I sometimes get a bit stuck coming up with patterns of notes for them to play. I generally start with something like (note (modulo clock 8)) and work my way fairly randomly from there. In need of…
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Scheme Bricks for Graphics
Scheme bricks was originally designed as a visual programming interface for functional reactive programming using frisbee – an experimental fluxus based game engine built on top of PLT’s FrTime language. I’ve ended up spending the last 18 months beta testing it in livecoding performances with slub using fluxa, culminating in the workshop last week. This…
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Build a World
A self building text adventure game which starts off with an empty world: Your browser does not support iframes. You build new places with “build my house n” (which means build my house to the north) then you can go there “n” and give it a description “describe a blue house with red doors”. You…
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Scheme bricks workshop
A picture from the livecoding workshop in Antwerp, the first time scheme bricks has been exposed to so many people. We covered various synthesis techniques, as well as introducing livecoding more generally. This has given me a lot of motivation to move this stuff further – I’m thinking of putting it in the fluxus distribution…
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Lambda Festival
The most gloriously aptly named festival for livecoding I’ve ever seen, the Lambda Festival in Antwerp this weekend will see quite a lot of action from Slub. Firstly we are VJing on the Saturday, then the first ever Scheme Bricks workshop on Sunday followed by a performance in the evening.
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LazyBotz
I’m still trying to work out exactly how to livecode this, but I’ve written a little language for building robots in fluxus: (Audio: “Dang Spot” by Plaid) These fellows were premiered at Lazy Sunday yesterday, raving to DJ Conehead’s early 90s hardcore techno lushness. The idea (inspired by Gabor Papp’s marching maggots) was to make…
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Lazy Sunday
This weekend it’s Lazy Sunday (organised by the The Planet of Leather Moomins) – a distributed streamed festival from Helsinki, London, New York, Paris, Stockholm, Barcelona, Montreal – well you get the idea… I’m going to be doing some visuals livecoding, possibly something very new, which usually means it won’t work properly!
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Scheme Bricks 0.1
Finally an actual release of scheme bricks! (make sure you read the README, it’s not user friendly yet). I’ve unified the maths operations, previously you had to remember if you were working on nodes or numbers (the only two types in fluxa) now you can just use the standard + – * / (before you…
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Visualisation of Live Code
Alex Mclean, Nick Collins and I have written a paper for EVA 2010 on Visualisation of Live Code (link to preprint version). In this paper we outline the issues surrounding live coding which is projected for an audience, and in this context, approaches to code visualisation. This includes natural language parsing techniques, using geometrical properties…