Category: lirec

  • GX: Player statistics-o-rama

    Some stats on Germination X player activity since November: Total num players: 310 Time spent playing total: 181.80 hours Average player return duration: 9 days Players who returned for periods longer than 30 days: 21 players Average num sessions per player: 2.47 sessions Average num fruit/seed picked per player: 12.53 fruit Average num plants planted…

  • Drawing plant spirits in Brussels

    Some pictures from the Germination X plant spirit drawing workshop, part of FoAM‘s contribution to Open House Brussels, a public invitation for people to visit the artistic groups and labs in the city. The plant spirit drawing system has improved a bit from last year’s workshop at Pixelache Helsinki, being able to upload to the…

  • Germination X: Player characters

    After another code sprint on Germination X, I’ve added player characters (avatars) to the game. Based on the falmouth focus group feedback this seemed one of the major things missing that players felt would improve the game. The character design came from the Mandrake plant, which has been cropping up in groworld projects for some…

  • GX: Player activity animation

    Four months of players picking, planting and sending gift fruit to spirits and each other compressed into nearly 7 minutes. If you’ve had a go recently, I hope you see yourself in a starring role! It’s super to see the ebb and flow of players, and explosions of activity around the focus tests.

  • Germination X player activity viz

    The rendering of the whole thing is taking a long time, but here is a shot from a visualisation of player activity from Germination X showing picking, planting and gifts from players to each other or plant spirits. You can display a lot more sprites with fluxus than in a browser!

  • Germination X graph of solutions

    Last week I posted the big graph of problems based on feedback from the Falmouth Loading Bar focus test. I went through each area building up a list of possible solutions – the general idea being to find solutions that might solve more than one problem at a time. I now have quite a reasonable…

  • Germination X graph of problems

    During the Germination X focus test I asked the participants a set of questions in 4 areas based on work we had done at SICS mobile life in Stockholm. This was useful as although there was a lot of information (and a load more free form feedback after the questions) – at least there was…

  • Fast HTML5 sprite rendering

    After quite a lot of experimentation with HTML5 canvas, I’ve figured out a way to use it with the kind of big isometric game worlds used for Germination X which are built from hundreds of overlapping sprites. There are lots of good resources out there on low level optimisations, but I needed to rethink my…

  • Germination X: More on platform independence

    More detail on yesterday’s HTML5 canvas version of Germination X. The game engine it uses (known in the source code as “truffle”) is carved up into several layers in order to allow it to make use of HaXe’s cross platform abilities. This is exactly the same concept as used with console games – you set…

  • Germination X in HTML5 canvas

    I’ve spent a couple of days on an experimental not-quite-working-yet port of Germination X to HTML5. Port is probably a slightly misleading word, as it’s actually running exactly the same HaXE code, it’s just compiled to Javascript rather than swf with a load of extra Javascript filling in the stuff needed to replace Flash. The…