Category: installation

  • Butterfly game at Royal Society Summer exhibition

    Some hungry butterfly hunters making evolution happen at the Summer Science exhibition last week. Thank goodness for multitouch!

  • Evolving butterflies game released!

    The Heliconius Butterfly Wing Pattern Evolver game is finished and ready for it’s debut as part of the Butterfly Evolution Exhibit at the Royal Society Summer Exhibition 2014. Read more about the scientific context on the researcher’s website, and click the image above to play the game. The source code is here, it’s the first…

  • Slub at the Deershed festival

    Deershed is a music festival designed to accommodate families with lots of activities for children. Part of this year’s festival was a Machines Tent, including Lego robot building, Mechano constructions, 3D printing and computer games. Slub’s daily routine in the Machines Tent started by setting up the Al Jazari gamepad livecoding installation, a couple of…

  • Deershed Festival, Sonic Bike Lab, Fascinate Festival

    Preparations for a busy summer, new Al Jazari installation gamepads on the production line: This weekend Alex and I are off to the Deershed Festival in Yorkshire to bring slub technology to the younger generation. We’ll be livecoding algorave, teaching scratch programming on Raspberry Pis and running an Al Jazari installation in between. Then onwards…

  • Plutonian Botzlang

    Plutonian Botzlang is a new language I’m working on for a commission we’ve had from Arnolfini and Kunsthal Aarhus. The idea is to make the Naked on Pluto game bots programmable in a way that allows them to be scripted from inside the game interface, able to inspect all the objects around them and carry…

  • ‘The Marja trio’ – Sonic Bike Experience for Marjaniemi

    I’ve been doing more remote install work on Kaffe’s latest piece she’s been building while resident at Hai Art in Hailuoto, an island in the north of Finland. The zone building, site specific sample composing and microscopic Beagleboard log debugging is over, and two new GPS Opera bikes are born! Go to Hai Art or…

  • New Portuguese Bicycle Operatics

    Prepare your bicycle clips! Kaffe Matthews and I are starting work on a new Bicycle Opera piece for the city of Porto, I’m working on a new mapping tool and adding some new zone types to the audio system. While working on a BeagleBoard from one of the bikes used in the Ghent installation of…

  • Skate/BMX ramp projection

    Jaye Louis Douce, Ruth Ross-Macdonald and I took to the ramps of Mount Hawke skate park in deepest darkest Cornwall to test the prototype tracker/projection mapper (now know as ‘The Cyber-Dog system‘) in it’s intended environment for the first time. Mount Hawke consists of 20,000 square feet of ramps of all shapes and sizes, an…

  • Swamp bike opera impressions…

    Photo thanks to zzkt As the coder for “The swamp that was…” bike opera, my view of things was from “inside” the bikes – listening to the GPS data and playing samples. So it was super (and somewhat surreal) to finally become a rider and take one of the bikes (called Nancy) for a spin…

  • Borrowed Scenery

    I spent last week working on various activities associated with the Electrified festival in Ghent, which included a mix of plant care, games dev, low level android audio hacking, beagleboard-bike fixing. Here are some photos of the Borrowed Scenery installation/physical narrative, home of the mysterious patabotanists and temporary research laboratory for FoAM – excellent for…