Category: installation
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Building Viruscraft planets
The last months have been booked solid with production on various projects, so I’m very behind with blogging. This means that there are a few loose threads that I need to look back on and write about, one of which is the Viruscraft world. This is a screenshot of the current ‘alpha version’ of viruscraft…
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Pattern Matrix at Algomech (part 1)
I’m writing this on the train with a slightly sleep deprived brain fizzing and popping from thoughts, ideas and conversations from this year’s Algomech festival in Sheffield. The Penelope project took a significant role in the festival, with the group’s participation in the Unmaking Symposium, the exhibition and also testing our latest weavecoding technology at…
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Dazzlebug in Alaska
Some photos of the our citizen science game Dazzlebug being exhibited at the Anchorage Museum in Alaska as part of their Camouflage: In Plain Sight Exhibition running from the 28th October 2016 to the 5th Febuary 2017. The bugs which have evolved throughout this exhibition and before have already been sent for processing by the…
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Crab camouflage citizen science game
The Natural History Museum London commissioned us to build a crab catching camouflage game with the Sensory Ecology Group at the University of Exeter (who we’ve worked with previously on the Nightjar games and Egglab). This citizen science game is running on a touchscreen as part of the Colour and Vision exhibition which is running…
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Pixelquipu installed at the Open Data Institute
Pixelquipu Inca Harddrives installed at the Open Data Institute (Weaving Codes/coding with knots, with Julian Rohrhuber at the Institut Fuer Musik und Medien) Part of their Thinking out Loud exhibition. Julian also built a sonification installation to play the quipu at different times of the day. Here’s a closeup:
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Weavecoding performance experiments in Cornwall
Last week the weavecoding group met at Foam Kernow for our Cornish research gathering. As we approach the final stages of the project our discussions turn to publications, and which ideas from the start need revisiting. While they were here, I wanted to give local artists and researchers working with code and textiles a chance…
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Hungry birds citizen science at the Paris Natural History Museum
Some photos of Mónica Arias running her “Hungry Birds” butterfly catching experiment at the Muséum national d’Histoire naturelle in Paris. The Museum’s internet capability was challenging, so we ran the game server on a Raspberry Pi with an adhoc wifi and provided the data collection ourselves. The project is concerned with analysing pattern recognition and…
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Picademy Exeter and Future Thinking for Social Living
Last week I had the chance to help out the Raspberry Pi foundation at their Picademy in Exeter. It was good to meet up with Sam Aaron again to talk livecoding on Pis, and also see how they run these events. They are designed for local teachers to get more confident with computers, programming and…
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Pattern matrix – putting it together
Here is a member of staff at Miners Court trying some tangible weave coding in the midst of our crafts area – at the moment it’s simply displaying the weave structure on the simulated warp weighed loom with a single colour each for warp and weft threads, the next thing is to get ‘colour &…
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Robot nightjar eggshibition at the Poly, Falmouth
As part of this year’s Fascinate festival we took over the bar at Falmouth’s Poly with visualisations of the camouflage pattern evolution process from the egglab game. This was a chance to do some detective work on the massive amount of genetic programming data we’ve amassed over the last few months, figure out ways to…