Category: howto
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PS2 homebrew #3
The next thing I wanted to do was see if I could compile the minimal android version of fluxus for the PS2. All the PS2SDK examples are written in C, and when I tried the C++ compiler at link time I got a bunch of these odd errors: ps2-main.cpp: undefined reference to `__gxx_personality_v0′ It turns…
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PS2 homebrew #2
Once you have a system for running unauthorised code, you can test it with some well used homebrew – I used uLaunchElf for this purpose. Using swapmagic you need to put the executable on your usb stick called SWAPMAGIC/SWAPMAGIC.ELF and it should boot automatically. Not all usb sticks work, I had to try a few…
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PS2 homebrew #1
Reuse is the better form of recycling, and the machines that we all increasingly use are fabulous concoctions of various plastics, metals and ceramic compounds. It’s simply shortsighted to treat them as throwaway items. With this in mind, and lacking a computer I can use at gigs with a GPU for a while now, I…
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About @NopCleanerBot
In our continuing efforts to embrace all “social media”, one of the bots in Naked on Pluto has started a twitter account. Could this be the first character in a FaceBook game to tweet? The tweeting bot’s actions cause it to wander the world and sporadically report on it’s progress, who is in the same…
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Jackd, performances and harddisks
So you have your sample loading working in a separate thread to your realtime audio code and the interface i/o communication is also tucked away in it’s own thread. You have a lock free mechanism for communicating between all threads and still, sometimes – when loading data from disk jackd chucks your program off for…
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More on haxe development
I thought I’d expand a little on the al jazari flash game, and how to develop flash games using free software. Haxe is really rather nice, and although I’d prefer something with more parentheses (and ironically, less static typing) it does make programming for flash a nicer experience than I’d been led to believe is…