Category: groworld
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Wilderness
I’m not sure if this is another groworld game prototype or something else at the moment. Use the cursor keys to move around, when you get to the edge of the visible bit of world you can step into the next (as long there is not water on the other side). It’s a pseudo infinite…
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gRig Froesjels video
A video documenting the froesjels event in Brussels last month: I’m particularly a fan of Bart’s edible solar cells project
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A week in Budapest
I spent last week in Budapest, the first half was a lirec consortium meeting. We spent Tuesday morning finding out about dog and human behaviour at the Department of Ethology at the Eötvös Loránd University. I think the most facinating part for me was the area of human understanding of dog vocalisation, as we have…
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gRig Froesjels
I’m told that ‘Froesjels’ is a brussels term for fidding around whilst trying to do something else, or something close, and that’s what I’ve been doing for the last few days. We demoed a load of different plant games to the public on Thursday (including plant eyes, and some new demos from ToT), and then…
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Plant Eyes v11
Nearly there but not quite yet, sounds and some bugfixing still to do: plant-eyes-v11-osx.zip The last image is what a well fed plant looks like, it’s found plenty of nutrients and has a lot of ‘beans’ it can use to grow for a long way.
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More plant eyes work
I’ve been really busy tweaking the game for gRig Froesjels in a couple of weeks time. Colour is back, there is a little garden in which you are growing including other plants growing around you. Yesterday I removed the ground plane and tried delineating the above/below ground in a different way…
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Plant Eyes V10
Plant eyes in double figures… Some “head up display” information on the number of markers you have to grow with, and I’ve added explanatory text when you start, which I think helps with this sort of completely weird gameplay 🙂 OSX bin here.
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Plant Eyes: Head up display
I’ve added a head-up-display to plant eyes so you can tell when you are growing a root/shoot. I might also display the number of markers you have left. The pickup absorbing is working properly now – rather than just disappearing out of existence, they dissolve when the root grows near them. I also managed to…
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Plant Eyes V9
A new version of plant eyes (osx executable here, arch independent code in git). We now have lots more life going on, other plants growing, butterflies, spiders and worms – plus prettier auto-branches which grow on the branches you create.
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Prettier branches
Some procedural branches rendered with ‘cheap as chips’ camera facing sprite ribbons, rather than solid geometry. They are textured to match the toonshader on the plant eyes player generated roots: