Category: groworld
-
Kansallisteatteri Building Projection
The Kansallisteatteri is the Finnish National Theatre, and thanks to Miska Knapek and Ville Hyvönen I have the opportunity to try a quick bit of building projection as part of the Pixelache festival. I’m going to try growing plants from bits of the building that seeds would be able to rest on (i.e. any upward…
-
More on the plant sensor
The plan is to have some plant sensing working for a groworld installation we are doing at Camp Pixelache so I’ve made the circuitry a little more durable with a bit of soldering: Here’s the circuit diagram – the values of components are influenced by what I happen to have in my collection of surplus/donated…
-
Plant -> Game interface
I’ve reconstructed some of the plant sensing hardware we developed during the summer and adapted the plant eyes game to use the sensors to reflect changes in the real plant’s environment. Currently, light levels change the perception of time to the game plants. When it gets dark the plant slows down, so the world around…
-
Groworld research report
One of the things you have to do if you work with foam is to write research reports. These are done at the end of a phase of work, and give a personal record of the decisions and path you took for an individual project. This is a good way to accumulate knowledge and compare…
-
Another growth test
Things are getting more interesting with the growth script. The resource map used by the lifeforms is now drained as they use up the energy available. This energy doesn’t grow back, and so puts a limit on the time a fixed world can sustain life. The nodes have another trick up their sleeve though –…
-
Resource maps
This is the same growth algorithm as the video I posted on Tuesday, but with a non-uniform resource – painted with a texture map. There is a bug meaning that failed connections aren’t deleted, but I like the way that islands are colonised. Posting here I just noticed the similarity with the hapstar graphs…
-
Tectonics
Some animation tests. Inspiration from geological and growth processes, and with any luck, eventually their interaction.
-
Plant Eyes v11 movie
I’m trying to start the year catching up with documentation – here’s a new video of the latest version of plant eyes: I’ve also added a page for it with some more information here.
-
Groworld at dorbotlondon
I’ll be doing a presentation of groworld including some live demos of the game prototypes tomorrow at the christmas dorkbot london. It’ll also be good to see what Sarah Angliss has been doing lately with robotics, Alex’s acid sketching and the other good stuff being presented.
-
Wilderness plant growth
I’ve got plant growth working in the wilderness game world, and a lot of client server stuff in so players can see what other people have grown in the game. I’m basing my code from the excellent haxeChat example as it’s very unfamiliar territory for me. Unfortunately the remaining issue is how to get the…