Category: groworld

  • Plant spirits, AI and gitorious

    This week has been about researching the next steps for the germination x design. Principally looking at how we can use the game to demonstrate and exploit some of the work on the Lirec project. I’ve had a speculative look at how we could use companions to fit the theme of a permaculture game, and…

  • m.a.r.i.n. hacklab at the sea

    A few days of summertime in the Finnish archipelago at the M.A.R.I.N. hacklab at the sea. This experience included a lot of swimming in the sea, saunas, boat activity and simply exploring the environment, but the hacking seemed to fit in surprisingly well with this routine. Having the privilege of being in such a place…

  • Germination X version 1.0

    I’ve set up a sneak preview of a multiplayer permaculture game running here, at the moment it simply allows you to plant plants with your name attached. I’m pretty excited about it though – anxiously awaiting rude words and troublemaking! The raw data is viewable here. I’m going to write a little bit more about…

  • germination x

    Doing some games designing:

  • The summer season

    A new month, and the start of various new things around here. One is a slub residency with sketchpatch, where we write processing sketches and bounce them between us in a game of “sketch tennis” that lasts a month. We already have a bunch of sketches and it’s only the first day. I’m also taking…

  • Pataforest

    Here is another experiment with html5 canvas, this time working with Lina Kusaite to try and bring some of the groworld illustrations to life. There is nothing particularly ground breaking happening at the moment, we are just testing some things. You might need to reload the page for it to work properly, I still have…

  • Wilderness in html5 canvas

    My exploration of web programming continues, this is a rewrite of the wilderness game world from haxe/flash into javascript and html5 canvas. There are some plans to make this into something more resembling an actual game, but at the moment it’s serving as a good test as I get to grips with these new fangled…

  • Groworld Prototypes Released

    I’ve gathered most of the game prototypes I made for groworld and put them into a cross platform release. There will probably be a bit of tweaking still to be done, as the windows version of plant eyes seems a bit unstable. OSX version (Just extract and run) Linux version (needs fluxus-0.17 installed which you…

  • Pixelache #3: Kansallisteatteri urban projection lab

    My last update from pixelache is about the urban projection lab Miska Knapek, Ville Hyvönen and I were doing on Saturday night during Earth Hour. Despite not being allowed to turn the streetlights off and some heavy rain, our projector base station/van managed to beam images through the night onto the Finnish national theater building.…

  • Pixelache #2: Kerava groworld installation

    Lina Kusaite and I installed the groworld project as part of Camp Pixelache at Kerava Art Museum. It was the first time the plant eyes game had been exposed to so many public – but as I’ve come to expect, younger visitors needed surprisingly little explanation to figure out how to play (i.e. none), while…