Category: groworld
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Modular decoration in action (GX)
First pass at getting plant/human messaging working based on the game design I was working on earlier in the month. The borders are built from the modular decoration drawings I posted yesterday.
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Germination X: Draw your own plant spirits
Part of our groworld bazaar at Pixelache 2011 was the “draw your own plant spirits” workshop/gallery installation in the Augusta gallery on Suomenlinna island. This was the first event to use the Germination X game in a public setting, and the idea was to get people to help us design characters to represent the layers,…
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Groworld Bazaar @ Pixelache
After much organisation, shopping for seeds, clay, compost, drawing equipment, aronia berry products, packing, catching ferries, unpacking and then finally tidying up – Pixelache 2011 and FoAM’s groworld bazaar is over! Suomenlinna island was a great venue for the festival, despite the logistical challenges it brought a good vibe with it’s fortified buildings, village atmosphere…
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Germination X: Relationships
More documentation for the Germination X game – this diagram attempts to explain the relationships between the plant spirits and the plants, and between each other. Green indicates “love”, red indicates “hate”. Each spirit represents a “layer” in permaculture terminology – a collection of plants, for example the CoverSpirit represents the soil cover species such…
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Germination X: Secret mechanisms
I’ve made some graphs to document the underlying processes currently used by Germination X in preparation for the Pixelache workshop. These are not considered required for playing the game of course, but more as a description of how things work now, and hopefully a way to prompt suggestions on improvements and possible new directions. I’ve…
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FarmVille
At it’s height Farmville attracted 60 million players per month. This makes it the most played computer game in history, and not without good reason – I enjoyed playing it too. What continues to fascinate me beyond the appeal of the game itself is the worldview it presents regarding plants (and also domesticated animals) and…
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Germination X: Seasons and Video
As well as featuring a hi scores table (now making it into a real game!), we have most of Lina’s plants in the game, only the dandelion needs replacing from the older version. With the new artwork the difference between the seasons is much more apparent, for example autumn above and spring below. I’ve also…
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Germination X: seasons & companion planting
Starting to get Germination X into shape for next week’s Pixelache festival and the plant spirit drawing workshop which we are doing as part of the groworld bazaar. Lots of new plants, seasons (a year lasts 10 minutes!) and some more complex rules to how well plants grow based on companion planting. Click on the…
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Plant spirits moving and dancing
Two new plant spirit types, and they can now move and animate, driven by the fatima agent. They travel around the world tiles based on player activity and hover over or around the object causing them the highest emotional reaction. There is a basic attempt to show their emotional state via their animation – smooth…
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Germination X – Plant spirits progress
The FAtiMA minds that will be running the plant spirits are now receiving events from the world – i.e. plants growing, getting ill or starting to fruit affects their emotional state. These events are appraised by FAtiMA’s OCC model, which is named after Ortony, Clore and Collins who proposed it in 1988: “…, we would…