Category: groworld

  • Farm Crap App wins Soil Association Innovation Award 2014

    Very proud of this, and congrats to the Duchy College’s Swarm Hub and Nicholas Outram who built the iOS version. With presentations like these, you can’t lose! Read more about it here. Photo via the Organic Research Centre.

  • Bumper Crop released

    A release of Bumper Crop is now up on the play store with the source code here. As I reported earlier this has been about converting a

  • Bumper Crop

    Bumper crop is an android game I’ve just started working on with Dr Misha Myers as part of the Play to Grow project: “exploring and testing the use of computer games as a method of storytelling and learning to engage urban users in complexities of rural development, agricultural practices and issues facing farmers in India.”…

  • Building software for farmers

    During the summer I’ve been working with the Swarm Knowledge Hub at Cornwall’s Duchy College. We’ve been building an android application that forms part of a scheme to highlight the value of organic fertilisers compared to costly and unsustainable synthetic fertilisers. The core of the software is a calculator based on tables provided by DEFRA…

  • Aniziz and Zizim

    The online part of the borrowed scenery project is an experiment in geotagging plants and plant related locations via a website/app called Zizim (the compass) combined with a multiplayer online game called Aniziz (the soil) where you can interact with the plants people have found. Having spent the last couple of months developing them, they…

  • Similarities and differences

    Couldn’t help noticing this image from a new Adobe product “Package mobile apps in the cloud”: and comparing it to the latest enterprise ready human-plant platform from FoAM: Perhaps we need more toasters?

  • Aniziz on iPad

    Thanks to HTML5 canvas, my first game that works on the iPad. All I had to do was hook up the touch events to call the mouse handlers and it was pretty functional, although the game would be better dealing with touch events differently using more drag-drop approach. The game runs around 20fps compared to…

  • Borrowed Scenery

    I spent last week working on various activities associated with the Electrified festival in Ghent, which included a mix of plant care, games dev, low level android audio hacking, beagleboard-bike fixing. Here are some photos of the Borrowed Scenery installation/physical narrative, home of the mysterious patabotanists and temporary research laboratory for FoAM – excellent for…

  • Plasticine architecture

    A patafungi building site for the Aniziz game. The shapes have been inspired by Siteless – an architectural book I absolutely love by François Blanciak. It contains 1000 ideas for building forms inspired by time spent in different cities around the world. This could be a great starting point for all kinds of ideas for…

  • Mycorrhiza

    A mycorrhiza is a symbiotic (generally mutualistic, but occasionally weakly pathogenic) association between a fungus and the roots of a vascular plant.