Category: genetics viz

  • Viruscraft: Genetic model connected to a tree visualisation

    The genetic model we were working on previously has now been ported into a browser compatible form and connected to a new tree visualisation that displays the species that emerge as the host population adapts to a virus infection. It’s still a prototype with rough edges, but have a play with it here, some example…

  • Viruscraft: building a ‘reasonably accurate’ genetic game world simulation

    The concept for the viruscraft game is to have a realtime genetic model or simulation of the host evolution which is adapting to the properties of a virus you are building (either on screen or via a tangible interface as part of an exhibit). This model needs to be realistic, but only up to a…

  • Red King – listening to coevolution

    Scientific models are used by researchers in order to understand interactions that are going on around us all the time. They are like microscopes – but rather than observing objects and structures, they focus on specific processes. Models are built from the ground up from mathematical rules that we infer from studying ecosystems, and they…

  • Red King: Host/Parasite co-evolution citizen science

    A new project begins, on the subject of ecology and evolution of infectious disease. This one is a little different from a lot of Foam Kernow’s citizen science projects in that the subject is theoretical research – and involves mathematical simulations of populations of co-evolving organisms, rather than the direct study of real ones in…

  • Robot nightjar eggshibition at the Poly, Falmouth

    As part of this year’s Fascinate festival we took over the bar at Falmouth’s Poly with visualisations of the camouflage pattern evolution process from the egglab game. This was a chance to do some detective work on the massive amount of genetic programming data we’ve amassed over the last few months, figure out ways to…

  • Butterfly game at Royal Society Summer exhibition

    Some hungry butterfly hunters making evolution happen at the Summer Science exhibition last week. Thank goodness for multitouch!

  • Butterfly wing pattern evolution

    I’ve been working lately with the Heliconius research group at the University of Cambridge on a game to explain the evolution of mimicry in butterfly wing patterns. It’s for use at the Summer Science Exhibition at the Royal Society in London, where it’ll be run on a large touch screen for school children and visiting…

  • News from egglab

    9,000 players, 20,000 games played and 400,000 tested egg patterns later we have over 30 generations complete on most of our artificial egg populations. The overall average egg difficulty has risen from about 0.4 seconds at the start to 2.5 seconds. Thank you to everyone who contributed their time to playing the game! We spawned…

  • Codeclub and Bioinformatics

    I’m swatting up on my scratch skills for the first codeclub at Troon Primary School in Cambourne tomorrow afternoon! It’s exciting to finally head to the frontlines of algorithmic literacy in education. Also on Wednesday I present at talk about FoAM and cross-disciplinary working at Exeter University’s Biomedical Informatics Hub, I’ll be talking about Borrowed…

  • Hapstar graphs in the wild

    Some examples of graphs that scientists have created and published using Hapstar, all these images were taken from the papers that cite the hapstar publication, with links to them below. I think the range of representations of this genetic information indicate some exciting new directions we can take the software in. There are also some…