Category: Games

  • Hungry birds citizen science at the Paris Natural History Museum

    Some photos of Mónica Arias running her “Hungry Birds” butterfly catching experiment at the Muséum national d’Histoire naturelle in Paris. The Museum’s internet capability was challenging, so we ran the game server on a Raspberry Pi with an adhoc wifi and provided the data collection ourselves. The project is concerned with analysing pattern recognition and…

  • Dazzlebug released!

    Can we evolve patterns that confuse movement like we did for still eggs in egglab? Dazzlebug is finally released today, so we’ll see if collective citizen science player action results in successful patterns that get passed on to the bug’s offspring. More on the pattern generation here.

  • AI as puppetry, and rediscovering a long forgotten game.

    AI in games is a hot topic at the moment, but most examples of this are attempts to create human-like behaviour in characters – a kind of advanced puppetry. These characters are also generally designed beforehand rather than reacting and learning from player behaviour, let alone being allowed to adapt in an open ended manner.…

  • New camouflage pattern engine

    One of the new projects we have at foam kernow is a ambitious new extension of the egglab player driven camouflage evolution game with Laura Kelley and Anna Hughes at Cambridge Uni. As part of this we are expanding the patterns possible with the HTML5 canvas based pattern synthesiser to include geometric designs. Anna and…

  • Cricket Tales – scaling up

    Work on cricket tales the last few weeks has been concerned with scaling everything for the sheer amount of data involved. The numbers are big – we’re starting with the footage from 2013 as a test (a ‘smaller’ year), where 145 cameras recorded in total 438 days worth of video of cricket burrows. Our video…

  • Hungry birds 2 – the citizen science edition

    One of the three citizen science game projects we currently have running at Foam Kernow is a commission for Mónica Arias at the Muséum national d’Histoire naturelle in Paris, who works with this research group. She needed to use the Evolving butterflies game we made last year for the Royal Society Summer exhibition to help…

  • Some algorithms for Wild Cricket Tales

    On the Wild Cricket Tales citizen science game, one of the tricky problems is grading player created data in terms of quality. The idea is to get people to help the research by tagging videos to measure behaviour of the insect beasts – but we need to accept that there will be a lot of…

  • Bumper Crop released

    A release of Bumper Crop is now up on the play store with the source code here. As I reported earlier this has been about converting a

  • Butterfly game at Royal Society Summer exhibition

    Some hungry butterfly hunters making evolution happen at the Summer Science exhibition last week. Thank goodness for multitouch!

  • Evolving butterflies game released!

    The Heliconius Butterfly Wing Pattern Evolver game is finished and ready for it’s debut as part of the Butterfly Evolution Exhibit at the Royal Society Summer Exhibition 2014. Read more about the scientific context on the researcher’s website, and click the image above to play the game. The source code is here, it’s the first…