Category: Games

  • germination x

    Doing some games designing:

  • The summer season

    A new month, and the start of various new things around here. One is a slub residency with sketchpatch, where we write processing sketches and bounce them between us in a game of “sketch tennis” that lasts a month. We already have a bunch of sketches and it’s only the first day. I’m also taking…

  • Pataforest

    Here is another experiment with html5 canvas, this time working with Lina Kusaite to try and bring some of the groworld illustrations to life. There is nothing particularly ground breaking happening at the moment, we are just testing some things. You might need to reload the page for it to work properly, I still have…

  • Wilderness in html5 canvas

    My exploration of web programming continues, this is a rewrite of the wilderness game world from haxe/flash into javascript and html5 canvas. There are some plans to make this into something more resembling an actual game, but at the moment it’s serving as a good test as I get to grips with these new fangled…

  • Build a World

    A self building text adventure game which starts off with an empty world: Your browser does not support iframes. You build new places with “build my house n” (which means build my house to the north) then you can go there “n” and give it a description “describe a blue house with red doors”. You…

  • Groworld Prototypes Released

    I’ve gathered most of the game prototypes I made for groworld and put them into a cross platform release. There will probably be a bit of tweaking still to be done, as the windows version of plant eyes seems a bit unstable. OSX version (Just extract and run) Linux version (needs fluxus-0.17 installed which you…

  • Hampstead

    Hampstead is a text adventure game written in 1984, which conveys a certain attitude I find refreshing 26 years later. It’s a document of London life, and rich in satire of the social customs of the time. It even exists as a museum piece – not sure how many computer games can lay claim to…

  • Visualisation of Live Code

    Alex Mclean, Nick Collins and I have written a paper for EVA 2010 on Visualisation of Live Code (link to preprint version). In this paper we outline the issues surrounding live coding which is projected for an audience, and in this context, approaches to code visualisation. This includes natural language parsing techniques, using geometrical properties…

  • Plant -> Game interface

    I’ve reconstructed some of the plant sensing hardware we developed during the summer and adapted the plant eyes game to use the sensors to reflect changes in the real plant’s environment. Currently, light levels change the perception of time to the game plants. When it gets dark the plant slows down, so the world around…

  • The hidden history of the Monopoly board game

    As I’ve been researching the ideas of Jane McGonigal lately, I was interested to find out the real history of the Monopoly board game from Dmytri Kleiner at the weekend. From wikipedia, thanks to the research of Ralph Anspach: In 1903, the Georgist Lizzie Magie applied for a patent on a game called The Landlord’s…